Q: Should Shrinking provide “growth momentum” damage?
I'd allow it once as a power stunt, and after that if they wanted to use it regularly they'd have to buy an attack with that SFX. It really isn't accounted for in the cost of the power, so remove it.
Q: Should Stretching provide “velocity” damage?
Again, it's not really paid for with the power, so they should buy this seperately.
Q: Should Swinging be eliminated in favor of making it a Limited form of Flight?
Keep swinging. There are only so many "true" modes of flight in comics. Running, Tunnelling, Flight, Teleportation, Leaping, and Swinging. I think a new player building a spiderman clone would have to remember this tidbit from a sidebar in the "flight" section. Instead, give him what he wants: an actual swinging power.
Q: Should Swinging be removed from the core rules and put in the Champions genre book?
Nope. Any creature (man or beast) should have the option available and up front. Grabbing something already there and swinging on it is more of an acrobatics roll, IMO. Spider-man style high-speed movement across the city is definitely a powerl
Q: Should Transfer be eliminated in favor of some sort of Drain + Linked Aid construct?
Finally something I sorta agree with. While there's a certain amount of convenience in having it as a seperate power, Transfer could be classified as you mention. I don't see any real harm for a new player picking up the book and reading it by not having it as a seperate power.





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