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Thread: Powers Issues -- A-E

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    Powers Issues -- A-E

    Hi folx! Here are some thoughts about Powers that begin with A-E that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or restrict it. These aren’t necessarily all the issues about these Powers that could be considered, nor the only thoughts about them. Feel free to post anything here that you think is relevant and reasonably constructive; you don’t have to limit yourself to what I’ve posted.

    Regardless of whatever opinion I post on an idea, I’m always willing to be convinced otherwise if you think you can do it. The fact that I’m posting an opinion doesn’t necessarily mean my mind’s made up on an issue; it just indicates my current thinking on the subject.

    Periodically I may post other questions and thoughts that occur to me.


    Q: Should Absorption be removed and simply folded into Aid as a special form of that Power?

    Steve’s Thoughts: Arguably Absorption is nothing more than a Limited form of Aid. But I think it’s helpful to keep it as a separate Power. If it takes over two pages of text to describe something, doing it as a Limited form of another Power doesn’t really help matters, methinks.


    Q: Should the Self Only (-1/2) Limitation for Aid be increased in value?

    Steve’s Thoughts: An argument could be made that self-only Aids are a bit too expensive, and that therefore an increase in the Limitation value would be a good idea. OTOH, Self Only is (-1/2) everywhere else, so increasing it here would create an inconsistency.


    Q: Should Armor and Force Field be combined into one Power?

    Steve’s Thoughts: This idea at least has some surface merit, since they’re largely the same Power. Presumably this new Power (let’s call it “Resistant Defense”) would work more or less like Force Field; you’d buy it to 0 END and Persistent to create Armor (thus making Armor more expensive than it is now, since now it gets Persistent for free). This would make it possible to buy “Armor” in an Elemental Control and have some other minor effects.

    Overall I can’t say I’m totally convinced this change is necessary. It wouldn’t bother me to keep them separate. As always I’m interested to hear what the fans have to say.


    Q: Should Damage Reduction be extended to allow for 100% Damage Reduction (a.k.a. “Invulnerability”), at least as to one chosen special effect or Power type?

    Steve’s Thoughts: I don’t particularly favor this idea and am not going to implement it unless someone comes up with a persuasive argument in its favor. I think the HERO System works better without absolutes stronger than the Absolute Effect Rule. Given what 100% Damage Reduction would have to cost, it’s not as if you can’t spend the same amount of points and effectively be invulnerable anyway... if the GM’ll let you.


    Q: Should Damage Resistance be removed as a Power in favor of a Resistant (+1/2) Advantage for abilities that provide Normal Defense (such as regular PD and ED)?

    Steve’s Thoughts: This is an idea worth considering. Damage Resistance basically functions as an Advantage anyway; it was just easier to handle it as a Power than a naked Advantage under previous incarnations of the HERO System. Now that rules for naked Advantages are better defined and people are more comfortable with them, switching to a Resistant (+1/2) Advantage makes sense.


    Q: Should any functionality be removed from Desolidification, or the Power changed in any significant way?

    Steve’s Thoughts: I don’t see any need for this, but every now and then I see someone posting something about potentially splitting Desolidification up into two or more Powers, so I figured it couldn’t hurt to raise the issue. Desolidification tends to be something of a conceptual nightmare from time to time (curse you, Kitty Pryde!), but overall I think it works fine.


    Q: Does Duplication need any changes or revisions?

    Steve’s Thoughts: While I think the 5ER version of Duplication is better than what’s come before, it still needs some work. Off the top of my head, one thing that immediately occurs to me is that the cost differential (1-for-5 to 1-for-1) and similar elements of the Power cause mathematical problems that we should find a way to avoid. I can’t say that at this precise moment I have an exact solution worked out, but I will by the time I’m writing 6E. In some respects this might make the Power more similar to Summon, but I think there are enough differences between the two concepts that they’re worth keeping separate.


    Q: For Enhanced Senses, should “N-Ray” (i.e., the ability to perceive through solid objects) be changed to some sort of Sense Modifier?

    Steve’s Thoughts: I can’t say I’m convinced this is necessary, but it might have some merit. It would help to define exactly which Senses are and aren’t blocked by solid physical objects.
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    Re: Powers Issues -- A-E

    Darkness - I think the name of this power is misleading, since it implies a single SFX against a single sense group. People new to the system wanting to create a zone of Silence do not think Darkness to Hearing group. Perhaps rename it something like "Sense Blocking" or "Jamming" or something similar.

    Energy Blast - Put me down as one that would liek this renamed as "Blast" or "Ranged Attack".
    Last edited by Bloodstone; Feb 17th, '08 at 05:44 PM.

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    Re: Powers Issues -- A-E

    What about Extra-Dimensional Movement? This seems to be a power that opens up huge cans of worms (big, nasty worms with sharp teeth -- which is quite a feat for worms!) wherever it appears.
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    Re: Powers Issues -- A-E

    Quote Originally Posted by Michael Hopcroft View Post
    What about Extra-Dimensional Movement? This seems to be a power that opens up huge cans of worms (big, nasty worms with sharp teeth -- which is quite a feat for worms!) wherever it appears.
    I think certain dimensions (like the "Wish" dimension) need to cost more (perhaps many more) points to access.

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    Re: Powers Issues -- A-E

    Quote Originally Posted by Steve Long View Post

    Q: For Enhanced Senses, should “N-Ray” (i.e., the ability to perceive through solid objects) be changed to some sort of Sense Modifier?

    Steve’s Thoughts: I can’t say I’m convinced this is necessary, but it might have some merit. It would help to define exactly which Senses are and aren’t blocked by solid physical objects.
    I'm really convinced N-ray ( or maybe Barrier Bypassing to make it more generic) would work better as a modifier to a sense. I've been using it that way and it seems cleaner and more inline with the "system logic" than building it as a Detect.

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    Re: Powers Issues -- A-E

    Quote Originally Posted by Steve Long View Post
    Q: For Enhanced Senses, should “N-Ray” (i.e., the ability to perceive through solid objects) be changed to some sort of Sense Modifier?

    Steve’s Thoughts: I can’t say I’m convinced this is necessary, but it might have some merit. It would help to define exactly which Senses are and are not’t blocked by solid physical objects.
    I would like a better explanation of different ways it can be used. Right now, the explanation leads to people only thinking of something like Superman's x-ray vision power. For example, in a recent thread someone requested a way to do "True Sight" from AD&D in the hero system. The constructs being presented were clunky and expensive. I suggested using Nray perception defined as being unable to see thru Reality. i.e. You would not see the illusion. you would see what is really there.

    Something that occurred to me while typing this post. I would like to bring up clairvoyance/clairaudience and Nray perception. Both powers allow you to see what is one the other side of a barrier. Clairvoyance/audience could be built as Nray perception with the Indirect advantage hooked on and Usable at Range. And if you wanted to it at very long range, just add Megascale. Just something to consider.

    I think it should be a modifier. I also think it should have to be bought separately for each sense. And it should be fairly expensive. It would also help with darkness power as well. I would also suggest having to buy discriminate and analyze with it for better perception. If you don't make it a modifier, it should cost extra to not be part of a sense group.

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    Re: Powers Issues -- A-E

    Something slightly radical

    Darkness goes away, it is now built with the CE power

    As long as we are on the issue, lets let CE do positive effects, current system of no positive effects seems somewhat counter intuitive
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    Re: Powers Issues -- A-E

    I'd like to see some changes to END Reserve. As it is, most Powers with END Reserve on them end up, in the words of Ron Edwards, "paying to suck". In other words, it's possible to pay more points for an ability with less utility. I'm honestly not quite sure how to implement something better, though; file this under "nice to have" rather than "I'll get right on that".

    (While we're on the subject, maybe a general thing to watch out for is areas where "paying to suck" happens.)
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    Re: Powers Issues -- A-E

    Quote Originally Posted by Steve Long View Post
    Q: Should Damage Reduction be extended to allow for 100% Damage Reduction...
    I understand your hesitation on this, Steve. But why not put that decision into the hands of the GM? Slap a Stop Sign and a cost on it and let those that want it in the game deal with Pandora and her stupid box. It would not add that much extra work on your part and would be a nice consolation to gamers who want absolutes.

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    Re: Powers Issues -- A-E

    Q: Should Armor and Force Field be combined into one Power?

    Steve’s Thoughts: This idea at least has some surface merit, since they’re largely the same Power. Presumably this new Power (let’s call it “Resistant Defense”) would work more or less like Force Field; you’d buy it to 0 END and Persistent to create Armor (thus making Armor more expensive than it is now, since now it gets Persistent for free). This would make it possible to buy “Armor” in an Elemental Control and have some other minor effects.

    Overall I can’t say I’m totally convinced this change is necessary. It wouldn’t bother me to keep them separate. As always I’m interested to hear what the fans have to say.
    I'd say combine them. Armor is so much better than force field. I think I said it elsehwere before I sa w this--just adding ym voice where it matter.


    Q: Should Damage Reduction be extended to allow for 100% Damage Reduction (a.k.a. “Invulnerability”), at least as to one chosen special effect or Power type?

    Steve’s Thoughts: I don’t particularly favor this idea and am not going to implement it unless someone comes up with a persuasive argument in its favor. I think the HERO System works better without absolutes stronger than the Absolute Effect Rule. Given what 100% Damage Reduction would have to cost, it’s not as if you can’t spend the same amount of points and effectively be invulnerable anyway... if the GM’ll let you.
    Death to absolutes! absolutely, 100% of the..time..oh, wait a second...

    Ok, as an option, if you have to have invulnerability to something, this power is the one to start with..with lots of stop signs, warnings, buzzers, and advice to the GM.
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    Re: Powers Issues -- A-E

    I'll put this here under "Energy Blast," though it also applies to HKA, RKA, and HTH Attack.

    Make all of these a single damage-dealing power: "Attack," "Damaging Attack," or whatever else to call it. "Ranged" is already a +1/2 Advantage. Make "Killing Attack" (or some other name) another +1/2 Advantage specific for this power. If the option to "add STR to damage" persists, make it yet another +1/2 Advantage for this power.

    All four of these powers do basically the same thing - do a specific amount of STUN and BODY damage, mitigated by the target's defenses (resistant or otherwise). Why make four powers out of it?

    This dovetails with the suggestion to make "Resistant" a +1/2 Advantage applied to defenses.

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    Re: Powers Issues -- A-E

    Quote Originally Posted by CourtFool View Post
    I understand your hesitation on this, Steve. But why not put that decision into the hands of the GM? Slap a Stop Sign and a cost on it and let those that want it in the game deal with Pandora and her stupid box. It would not add that much extra work on your part and would be a nice consolation to gamers who want absolutes.

    I think DR already has a stop sign (or should) or at least a magnifying glass.

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    Re: Powers Issues -- A-E

    Quote Originally Posted by CourtFool View Post
    I understand your hesitation on this, Steve. But why not put that decision into the hands of the GM? Slap a Stop Sign and a cost on it and let those that want it in the game deal with Pandora and her stupid box. It would not add that much extra work on your part and would be a nice consolation to gamers who want absolutes.
    Because when something is in the book, no matter how many gongs and flares are around it, it is now a part of the game.

    Up until now, Hero has not had any absolutes. The moment one is in the main book in black and white it will be an assumed part of the system.
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    Re: Powers Issues -- A-E

    Quote Originally Posted by James Gillen View Post
    I think DR already has a stop sign (or should) or at least a magnifying glass.

    JG
    So no other changes need to be made. Put the 75+ AP Plateu for 100% and have a nice day.


    Either that or force a roll for people who want to fly. I mean obviously they can't every time that'd be an absolute.


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    Re: Powers Issues -- A-E

    Quote Originally Posted by Jhamin View Post
    Because when something is in the book, no matter how many gongs and flares are around it, it is now a part of the game.

    Up until now, Hero has not had any absolutes. The moment one is in the main book in black and white it will be an assumed part of the system.
    really? What DEF stops Desolidification these days? Is that not an absolute?




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