I've always thought that COM was a useless characteristic. IMO it can best be represented as a perk. 1 pt=attractive, 2=good looking...5=unearthly beauty or something to that effect.
I've always thought that COM was a useless characteristic. IMO it can best be represented as a perk. 1 pt=attractive, 2=good looking...5=unearthly beauty or something to that effect.
Don't pick a fight with a deranged retard. When enranged, they gain the strength of twenty men, and come at you with full retard-strength fury, a cyclone of elbows and teeth and brightly-colored mismatched sneakers.
Regarding Perks, I would like to raise, as an issue for discussion, the fact that HERO System costs are greatly biased toward abilities that are useful in combat versus abilities which are not. For example, for the cost of a 5d6 Energy Blast, a character can have practically unlimited wealth and be the head of state of his own country.
Don't pick a fight with a deranged retard. When enranged, they gain the strength of twenty men, and come at you with full retard-strength fury, a cyclone of elbows and teeth and brightly-colored mismatched sneakers.
Makes sense to me. Couldn't a perk accomplish much the same thing? I'm just throwing it out there for discussion and not so much arguing the "right or wrong" of it.
Unlike other characteristics, COM does not have a single skill which is based of it. Not only that, but it doesn't affect a single figured characteristic. INT helps your PER roll, EGO helps your ECV. COM...nada...
Don't pick a fight with a deranged retard. When enranged, they gain the strength of twenty men, and come at you with full retard-strength fury, a cyclone of elbows and teeth and brightly-colored mismatched sneakers.
A perk could accomplish much the same thing but you'd lose the comparative number aspect of a characteristic. Everyone with Beautiful level 1 is the same. There is some value (IMO) in the additional role playing aspects of a 13 vs 15. Not a huge one I concede but one that I and my groups have enjoyed.
I forgot to mention, certain types of Pre attacks.
What skills are based on Con or Ego? (Seriously, I might be missing something). And with the talk of decoupling Figured Characteristics, Figured won't be an issue if that comes to pass.Unlike other characteristics, COM does not have a single skill which is based of it. Not only that, but it doesn't affect a single figured characteristic. INT helps your PER roll, EGO helps your ECV. COM...nada...
Edit: looking in the core the Characteristics that have Skills based on them are Int, Pre and Dex. Str, Con, Body and Ego don't have any. I think Veil and Cloak in the Ultimate Mentalist were based on Ego. Hoist was Strength or Int and Magic skill can be Based on Ego instead of Int. But those are sort of optional (or more optional than the corebook material) and you could make up skills based on Com if desired.
Last edited by nexus; Feb 18th, '08 at 05:06 PM.
Don't pick a fight with a deranged retard. When enranged, they gain the strength of twenty men, and come at you with full retard-strength fury, a cyclone of elbows and teeth and brightly-colored mismatched sneakers.
I can speak for Steamteck and I have characters make Com rolls are complimentary to some social skills pretty often.
The perk option doesn't give that relative number I like. I really find it a big hole in GURPS. There can be no most beautiful in the land when all you have is a few layers of perk.
" Its not that there are too many fools on the Earth, its that the lightning isn't distributed properly" Mark Twain
I was asking about Skills since that's what was brought up. Obviously the characteristics have a mechanical function.
Com can serve as a complimentary roll for Interaction Skills and certain types of Pre attacks thats suggested in the core book. It's GM discretion but because some groups chose not to use it doesn't mean its not a valid use for Com.COM? Nothing that I can think of.
Last edited by nexus; Feb 18th, '08 at 05:20 PM.
If it were moot, I wouldn't have bothered taking the time to create this forum. I'm perfectly open to good arguments that change my mind. I have yet to see any such argument re: keeping Comeliness, but that doesn't mean changing my mind is impossible.I think all this is moot
Steve Long
Young Curmudgeon
I'm ambivalent on the issue of whether to count Disadvantages, so I won't really weigh in on this. I can see both sides. But I'm with you on the over-cost issue; it makes characters like the Golden Age Johnny Thunder much easier to build.
On another Perks-related note, I'm of the opinion that Contacts are currently a tad too expensive. I'm not sure if others would agree with me, though, so I'll see whether I'm alone before trying to sell any changes.Last item first: I've long been of the opinion that Absolute Range Sense, Absolute Time Sense, Perfect Pitch, and other Talents should be rolled together into a single Talent called Exact Measure. This could also allow for characters able to tell things like the exact weight of something they're holding, the exact ambient temperature, the exact color of something they're looking at, and so forth.Q: Should we add or remove any Talents?
Steve’s Thoughts: I like Talents and think they add a lot of flavor to a character, so I don’t mind expanding the core list if it seems helpful. We’ve published some in more than one genre book — like Animal Friendship, Deadly Blow, and Hotshot Pilot — that might be worth including in the main rulebook because they can apply to many genres and character types. The “Strong-Willed” Talent mentioned above is another good possibility.
On the other hand, should we remove any? One could argue that some of them, like Perfect Pitch and Lightsleep, aren’t useful or common enough to justify including in the core rules.
As for adding any, I'd support Strong-Willed and Deadly Blow, and possibly Animal Friendship, though the current build for Hotshot Pilot would make it impractical for an all-genre book.
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