I am a talent hound and strongly prefer to construct genre or package specific talents to use for heroic games than to use open-ended powers, which is more appropriate for superheroic games, IMO. The more talents the merrier. On the other hand, talents are essentially a very convenient shorthand for things built with skills or powers. As such, I would present the talents section as an alternative way of expressing the extant powers and skills formats and treat the talents theirin as examples. If you really wanted a super-extensive set of talents, they could be included in THE ULTIMATE TALENT. In terms of "all the rules in one book" (my mantra) this would be consistent because talents are built with existing mechanics (skills and powers). It would be no different than the until super-powers database, but for cook talents. And I would pay blood for that book, esp. if it incl. perks, though an Ultimate Perquisite would probably come in as a strong draw for me as well.
In terms of Perks I would like to see an option for Contact that allows for "this guy has a menagerie of old and colorful acquaintances..." It would use the X3 multiplier and the character would have to pay for the most useful and most well disposed possible contact, but accept that not all contacts will be that good, and sometimes the GM may say no. This allows a laundry list of contacts from adventures past, while giving the GM flexibility enough to throw something in to move the plot along (and make the players life "interesting" on occassion). "You rotten scoundrel, I never thought you'd show your face here again after you...."
I would also like to see some money options: activation or skill rolls, possible modifiers or adders, etc.
As for talents, I would like to see a talent for modifying interaction rolls. The default would probably be "good looking," but it might also be defined as other special effects like resistance is, which would impact how it was applied. Mike Hammer was defined as ugly, but still had a way with women because they responded to what amounted to "animal magnetism."
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