Page 30 of 32 FirstFirst ... 2026272829303132 LastLast
Results 436 to 450 of 469

Thread: Perks And Talents Issues

  1. #436
    Join Date
    Dec 2006
    Location
    Sacred Tomato, California.
    Age
    53
    Posts
    2,385
    Blog Entries
    2
    Rep Power
    4185777

    Re: Perks And Talents Issues

    in nearly all of my campaigns I have tried to encourage the players to, when it suits character concept, buy vehicles, followers and/or bases. They were almost universally reluctant to pay points for something that, if severely damaged or destroyed, would mean they had payed good points for something useless to them.

    What worked for me was to reduce the cost of these perks when they were not for combat use. The fast transport used by the supers to get to the action could be bought for half the cost listed in the book. Conversely, if the fast transport/base/follower was armed in any way (GM's call) the cost was normal (1 pt. for five).

    I'm not suggesting that this be the official way to do things. Rather, I'm just pointing out that since HERO is a toolkit, you don't have to spell things out in excruciating detail so the Rules Lawyers™ won't get the better of the GM.

    What I would like to see, is a "House Rules" supplement that not only goes into detail as to how one might customize the rules to suit a particular genre, style of play, etc., but gives examples, many of which have already been spelled out in various parts of this forum.

    RE: the cost of vehicles, bases and followers, I suggest that disadvantages be permitted (but not required) to reduce the points that a particular base, vehicle, or follower costs.
    SSgt Baloo, USAF: Jan 1980 - Feb 2000, Ret.
    My sister's Blog about life with an autistic child: Life on the Spectrum

    I've finished a couple of superhero game supplements. Peruse them here: http://ssgtbaloo.angeva.com/

    "I'm a sheepdog. I live to protect the flock and confront the wolf."LTC (RET) Dave Grossman

    "Freedom is never voluntarily given by the oppressor; it must be demanded by the oppressed. " — Martin Luther King Jr.

  2. #437
    Join Date
    Feb 2003
    Location
    Corvallis, OR
    Age
    51
    Posts
    6,925
    Rep Power
    644163

    Re: Perks And Talents Issues

    Quote Originally Posted by SSgt Baloo View Post
    in nearly all of my campaigns I have tried to encourage the players to, when it suits character concept, buy vehicles, followers and/or bases. They were almost universally reluctant to pay points for something that, if severely damaged or destroyed, would mean they had payed good points for something useless to them.
    They didn't have any repair facilities???
    Visit the worlds of the Realm Hunter -- my novels!

    ======================================

    Torturing children should never be acceptable!

  3. #438
    Join Date
    Feb 2003
    Location
    Redondo Beach, CA
    Age
    45
    Posts
    3,337
    Rep Power
    28488

    Re: Perks And Talents Issues

    Quote Originally Posted by JmOz View Post
    While it would be nice to think that players with build everything to concept, in my experience a carrot to help players towards building in concept helps (Except for the patend Big Stick of GM Says No).
    Right. And while we all like to build to our concepts, those concepts are influenced by the system we build them with. "When the only tool you have is a hammer, every problem looks like a nail." If the system doesn't reward you for disads, your concepts will stop having them.

    And this is true for all aspects of the system, not just Perks and Talents.

    And it's even true for other systems.

    Building characters is like an engineering problem: There's the ideal concept want, and the constraints of the materials and tools available. The materials and tools available will dictate the concept that you implement.
    "Sir, you're mad with power!"
    "Of course I am. You ever try being mad *without* power? It's boring. Nobody listens to you."

  4. #439
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Perks And Talents Issues

    Phil, that's a great analogy, and I agree with the point 100%.

    It goes beyond the game system. If I, as a GM, pick on some concepts and reward others, the former will disappear and the latter will multiply. If the GM treats "Unluck" as an excuse to make the character ineffective and the player miserable or bored, surprise - no one will take Unluck.

    It's amazing how some GM's will bemoan the fact that their players won't play certain types of characters, but can't figure out it's because of the way their style demotivates those characters. The GM who wants all his players to "play heroic characters", then takes advantage of any character's moral codes to trample them in play, for example, or GM's who never let the PC's interaction skills, reconnaissance powers or unusual knowledge skills have any impact in play, then complain that all their players build two dimensional combat monsters. The GM works actively to take away perks, then wonders why no one buys them.

    I'd like to see 6e's section on GMing focus in on making sure the characters get the benefits of their points spent, as well as suffering appropriately and in a manner than adds to the game from their limitations and disadvantages.
    Last edited by Hugh Neilson; Nov 12th, '08 at 02:54 PM.

  5. #440
    Join Date
    Dec 2006
    Location
    Sacred Tomato, California.
    Age
    53
    Posts
    2,385
    Blog Entries
    2
    Rep Power
    4185777

    Re: Perks And Talents Issues

    Quote Originally Posted by PhilFleischmann View Post
    Right. And while we all like to build to our concepts, those concepts are influenced by the system we build them with. "When the only tool you have is a hammer, every problem looks like a nail." If the system doesn't reward you for disads, your concepts will stop having them.

    And this is true for all aspects of the system, not just Perks and Talents.

    And it's even true for other systems.

    Building characters is like an engineering problem: There's the ideal concept want, and the constraints of the materials and tools available. The materials and tools available will dictate the concept that you implement.
    Quote Originally Posted by BobGreenwade View Post
    They didn't have any repair facilities???
    Not so much, but most players figured it was easier to buy more movement powers than a vehicle. One of the other GMs believed that since you only spent 1/5 points on a Vehicle, Base, or Follower (VBF) that it was only worth the points you spent, as if it were a power. Supercars were routinely hotwired and made off with, secret bases might as well have been listed in the Yellow Pages under "Chumps", and followers might as well have been feeble DNPCs, so often were they captured as part of the introductory "hook" to an adventure.

    I used incentives to get the players to buy these things with their own points and only gradually did they learn that it didn't necessarily follow that I would treat VBFs as unlucky focuses that magically got targeted each and every session. The last campaign I ran had one of the best PC characters I've ever GM-ed for, an aviator whose best power was his fast and durable airplane.
    SSgt Baloo, USAF: Jan 1980 - Feb 2000, Ret.
    My sister's Blog about life with an autistic child: Life on the Spectrum

    I've finished a couple of superhero game supplements. Peruse them here: http://ssgtbaloo.angeva.com/

    "I'm a sheepdog. I live to protect the flock and confront the wolf."LTC (RET) Dave Grossman

    "Freedom is never voluntarily given by the oppressor; it must be demanded by the oppressed. " — Martin Luther King Jr.

  6. #441
    nexus's Avatar
    nexus is offline Septuple Millennial Master Senior Member
    Join Date
    Jul 2003
    Age
    39
    Posts
    7,289
    Rep Power
    0

    Re: Perks And Talents Issues

    I'd just like to say that I agree that keeping disads for VBF's is a good idea. Yes, they can abused but the process like approving disads for a character. I'd also agreed that is Disads are moved to the "Hero Point" scheme the effect should be consistent but I am not fond of that particular change, honestly.

  7. #442
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Perks And Talents Issues

    Quote Originally Posted by nexus View Post
    I'd just like to say that I agree that keeping disads for VBF's is a good idea. Yes, they can abused but the process like approving disads for a character. I'd also agreed that is Disads are moved to the "Hero Point" scheme the effect should be consistent but I am not fond of that particular change, honestly.
    I'm not a fan of that change myself (in addition to other issues, I find it hard to reconcile with limitations saving points, rather than granting HP when they come up, and then we get to sellbacks vs disadvantages...), but clearly the system needs to be consistent.

  8. #443
    nexus's Avatar
    nexus is offline Septuple Millennial Master Senior Member
    Join Date
    Jul 2003
    Age
    39
    Posts
    7,289
    Rep Power
    0

    Re: Perks And Talents Issues

    I've found (and this is strictly anecdotal, IME, etc) that in games with per occurrence awards for Disadvantages and Limitations they become rarer. They don't vanish but characters generally have less. I think this is due to the overall reward being more spread out and GMs probably being wary of allowing too many drawbacks as they provide a direct and immediate in game resource (Hero Points) continuously over the life of the character.

    IMO and preference, characters tend to be defined more by their limits and drawbacks particularly in Generic Effects Based systems like Hero System so a change that would make character sheets like more similar (IMO) wouldn't be a change I could get on board with. That's just a preference and I admit, I do like "complicated" character sheets. I hope I haven't gotten too far off topic.

  9. #444
    Join Date
    Feb 2003
    Age
    36
    Posts
    7,769
    Blog Entries
    3
    Rep Power
    644065

    Re: Perks And Talents Issues

    Quote Originally Posted by nexus View Post
    I've found (and this is strictly anecdotal, IME, etc) that in games with per occurrence awards for Disadvantages and Limitations they become rarer. They don't vanish but characters generally have less. I think this is due to the overall reward being more spread out and GMs probably being wary of allowing too many drawbacks as they provide a direct and immediate in game resource (Hero Points) continuously over the life of the character.

    IMO and preference, characters tend to be defined more by their limits and drawbacks particularly in Generic Effects Based systems like Hero System so a change that would make character sheets like more similar (IMO) wouldn't be a change I could get on board with. That's just a preference and I admit, I do like "complicated" character sheets. I hope I haven't gotten too far off topic.
    You have not gone off topic at all IMO

    I am torn I can see a reson to go to the occurence awards route, but I am also of the "If it is not broken don't fix it" mentality, our drawback system works well so change for changes sake is not a great Idea IMO
    Come talk comics at http://www.kountrykomicsonline.com/forum/index.php

    The only thing common about common sense is the common lack of it

    ...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade

  10. #445
    Join Date
    Feb 2003
    Location
    Denmark
    Posts
    5,180
    Rep Power
    2025095

    Re: Perks And Talents Issues

    Quote Originally Posted by Hugh Neilson View Post
    I'm not a fan of that change myself (in addition to other issues, I find it hard to reconcile with limitations saving points, rather than granting HP when they come up, and then we get to sellbacks vs disadvantages...), but clearly the system needs to be consistent.
    Add me into the camp of those who think removing points for Disads and going to Hero points is a terrible idea. It's a very metagamey approach that I cordially detest.

    cheers, Mark

  11. #446
    Join Date
    Sep 2003
    Location
    Tallahassee, FL, USA
    Age
    45
    Posts
    3,079
    Blog Entries
    1
    Rep Power
    3980287

    Re: Perks And Talents Issues

    Quote Originally Posted by BobGreenwade View Post
    Something just came up in the Powers A-E thread that warrants moving here -- a new Talent making the character harder to perceive, based on Change Environment (hence the original placing of the idea), primarily for use by characters who are smaller than normal but available to others as well.

    The general rule would require a new Combat Effect for Change Environment, giving a -1 to all PER Rolls for 5 points (reflecting similar costs in Enhanced Senses). Then the character gets something like:

    Imperceptibility: Change Environment, -1 to all PER Rolls, 0 END (+1/2), Persistent (+1/2), Inherent (+1/4) (12 Active Points); Always On (-1/2), Self Only (-1/2). Total cost: 6 points.

    Thus, being harder to perceive costs 6 points per -1 to others' PER Rolls. The Size Template for being Tiny (9 inches tall) has six levels of this, for a cost of 36 points. Yes, this is a good deal more than the 20 points currently paid for +6 to Concealment, Self Only and +6 to Stealth; but it affects all attempts to perceive the character, not just his ability to be concealed and stealthy.

    (If desired, a -1/4 Limitation could be added for Not Versus Mental Or Mystical Senses, bringing the cost per -1 to 5 points.)

    (And thanks to Chris and Klaus for some feedback on the original idea.)
    The PER modifiers from being very small don't automatically trigger a PER Roll. I.e., they don't serve as a "poor man's Invisibility", only coming into play when the character is trying to not be seen. Change Environment is usually built to force a (PER in this case) Roll. I would object to a Talent to represent being really small causing both PER penaltys and triggering a PER Roll.

    Also, Shrinking PER bonuses by definition don't affect things like Mental Senses/Powers, Danger Sense, and IIRC Combat Sense.

    Quote Originally Posted by Hugh Neilson View Post
    In one of the more general threads, Steve throws out the idea of better describing what should cost points and what should be free. I'd say that, in a typical 20th century North American game, a passport should be free. Call it an "everyman Perk".

    But if your game is set in a war-torn, impoverished third world country, I'd say the character with a passport allowing entry to the United States has a considerable benefit not shared by the typical character, and should pay something (possible more than 1 point, maybe not) for the privilege. Just as I would say a concealed weapons permit costs nothing in the game of "United States of Texas", where all persons over age 12 are required to own and carry a firearm by law, or in a typical Wild West game.
    I agree. I consider minor things like that to be like the "Free Literacy" that usually comes with Languages in many game genres (IIRC -- all, with the exception of Fantasy is typical).

    I view the full Perks list like the 1 point for Literacy. It's there if it's needed for a particular game. If it's not needed, then don't spend the points on them.
    Last edited by SteveZilla; Nov 15th, '08 at 11:07 PM.
    SteveZilla

    "In this present crisis, government is not the solution to our problem; government is the problem." - Ronald Reagan

    "It is impossible for a government to spend its country into prosperity because it is impossible for it to tax its country into prosperity."

    "Ooohhh no! There goes my die roll / Go, go SteveZilla!" - FireTiger

    "Pardon me boy / Is this the lair of Great Cthulhu?
    In the city of slime / Where its night all the time."

  12. #447
    Join Date
    Sep 2003
    Location
    Tallahassee, FL, USA
    Age
    45
    Posts
    3,079
    Blog Entries
    1
    Rep Power
    3980287

    Re: Perks And Talents Issues

    Quote Originally Posted by megaplayboy View Post
    The first license to practice one's profession should probably be a freebie. Now, if someone has both a license to practice law and one to practice medicine, that's gotta be worth something.
    I just had a thought: Why wouldn't the Everyman Profession Skill (any PS, really) grant -- at least in an "understood" way -- the License to Practice that profession?

    EDIT: Scooped by others earlier.

    Quote Originally Posted by BobGreenwade View Post
    Skip's actually right -- while it may seem sensible on the surface to include a license to practice a profession with a PS, it doesn't hold up to either reality or the source fiction. I recall at least two occasions in fiction where a doctor has lost his license to practice, without losing his skills.
    I would think that would be handled by an appropriate Social Limitation (like Disbarred)?
    Last edited by SteveZilla; Nov 15th, '08 at 11:20 PM.
    SteveZilla

    "In this present crisis, government is not the solution to our problem; government is the problem." - Ronald Reagan

    "It is impossible for a government to spend its country into prosperity because it is impossible for it to tax its country into prosperity."

    "Ooohhh no! There goes my die roll / Go, go SteveZilla!" - FireTiger

    "Pardon me boy / Is this the lair of Great Cthulhu?
    In the city of slime / Where its night all the time."

  13. #448
    Join Date
    Sep 2003
    Location
    Tallahassee, FL, USA
    Age
    45
    Posts
    3,079
    Blog Entries
    1
    Rep Power
    3980287

    Re: Perks And Talents Issues

    Quote Originally Posted by SSgt Baloo View Post
    ... and followers might as well have been feeble DNPCs, so often were they captured as part of the introductory "hook" to an adventure.
    Sounds like the Followers/DNPCs there had contracted Aquaman Syndrome.
    Last edited by SteveZilla; Nov 16th, '08 at 03:59 PM.
    SteveZilla

    "In this present crisis, government is not the solution to our problem; government is the problem." - Ronald Reagan

    "It is impossible for a government to spend its country into prosperity because it is impossible for it to tax its country into prosperity."

    "Ooohhh no! There goes my die roll / Go, go SteveZilla!" - FireTiger

    "Pardon me boy / Is this the lair of Great Cthulhu?
    In the city of slime / Where its night all the time."

  14. #449
    Join Date
    Feb 2003
    Location
    Corvallis, OR
    Age
    51
    Posts
    6,925
    Rep Power
    644163

    Re: Perks And Talents Issues

    Quote Originally Posted by SteveZilla View Post
    The PER modifiers from being very small don't automatically trigger a PER Roll. I.e., they don't serve as a "poor man's Invisibility", only coming into play when the character is trying to not be seen. Change Environment is usually built to force a (PER in this case) Roll. I would object to a Talent to represent being really small causing both PER penaltys and triggering a PER Roll.
    Good point, though this can be covered with a further Limitation.
    Also, Shrinking PER bonuses by definition don't affect things like Mental Senses/Powers, Danger Sense, and IIRC Combat Sense.
    This, too, can be covered with a Limitation, redefining some of those Senses (I don't think any PER Roll Modifiers currently apply to Danger Sense, though I could be wrong) or by rebuilding it to only apply to those Sense Groups that do apply.
    Visit the worlds of the Realm Hunter -- my novels!

    ======================================

    Torturing children should never be acceptable!

  15. #450
    Join Date
    Feb 2003
    Location
    Commerce City, Colorado, United States
    Posts
    1,726
    Blog Entries
    8
    Rep Power
    53644

    Re: Perks And Talents Issues

    Quote Originally Posted by SteveZilla View Post
    I just had a thought: Why wouldn't the Everyman Profession Skill (any PS, really) grant -- at least in an "understood" way -- the License to Practice that profession?

    EDIT: Scooped by others earlier.
    I would think that would be handled by an appropriate Social Limitation (like Disbarred)?

    actually since there are whole departments in various governments as well as reams of law that deal specifically with this issue i would say it is a large enough concern that no you can't just get those perks for free. but they can be taken away (admitedly with some difficulty) (though I would probably give a LIm AND allow the points to be respent.)
    Master of the 14th Millenium and more on Dollwizard!!!!!

    I feel like the Steven Hawking of RPG's, Im brilliant but can't communicate my ideas worth a darn.

    Among the "superheroes" that U.S. boys under the age of 10 in 1997 reported they most wanted to be, Catwoman rated number one. (The Harpers Index Book, Volume 3. Charis Conn & Lewis H. Lapham, Franklin Square Press, 2000)
    -Glibly Skip!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •