Re: Perks And Talents Issues

Originally Posted by
Chris Goodwin
However, when we start translating characters from 5e to 6e, we're going to run into an issue of translating COM. Do we do it straight across for all characters? Are we going to see a translation note of X COM = +Y bonus? For instance, every 5 COM in the old system means you buy +1 to PRE skills (where looks are an issue) in the new system.....
I'd just have a perk or talent called "Good Looking." Characters with this perk get bonuses, when appropriate, to their PRE based skills. Cost it out at about 2 pts per +1, figuring that +1 to PRE skills is 5 points, and it only applies to the opposite sex and when its appropriate (-1).
As far as translation, yes, I think maybe I'd go every 5 points above 10 COM gets you a +1 level in the "Good Looking" Perk. So, 20 COM would be "Good Looking" +2 to appropriate PRE skills. Since 20 com only costs 5 points anyway, getting a +2 to your skill role (assuming the -1 limit), fits nicely.
The truth is, I'm not that worried about translating 5th Ed. characters to 6th Ed. I think we're in agreement on a good method for that that makes sense. I'm much more interested in how new players coming to the game approach characteristics and make their characters. And for that, if they want their character to be good looking, then they should buy the "Good Looking" perk.
The fact that the good looking perk is doing the same thing as COM did just shows how balanced the system is. This change is mostly just about presentation. COM doesn't do anything other than modify PRE skills. So making it perk or talent that does that makes sense, and it saves a characteristic slot for everyone.
"Well, hey, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage." Blaine, from the X-files.
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