Third, and this is a long-shot: Player's should be able to use their PC's KS/SS/CuK/etc skills to introduce new facts into play. E.g.:
GM: "The priest of Kar-Foo refuses to let you enter the sacred temple."
Player 1: "We need to get in there!"
Player 2: "Hmm... I think there's a certain admittance blessing detailed in their holy book. I have KS: Evil Cults."
GM: "Okay... that's a roll at -2."
Player 2 (rolls): "I made it by 1, then."
GM: "Yes, you do remember that there is such a blessing, and it will get you in."
Player 1: "Sweet!"
GM: "Of course, it's blasphemy to perform it under the noon sun..."
Player 2: "Guess, we'll have to wait."
And so on.
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