This really is about as far from Hero system as you can get and I really think trying to graft such a system onto existing Hero mechanics would be a cold, hard mistake (not to mention a giant failure, sales-wise). The game is complex enough without adding another, entirely different way to approach any conflict and then trying to balance the points to buy those abilities and their use in combat. The alternative - to rewrite the core rules so that everything uses a different resolution system - moves the goalposts from "6E" to "a new system".
Still, maybe I'm wrong. Leaving the desirability of the issue aside for a moment, how
would you approach social combat, in the context of phase-by-phase combat action and balancing points?
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