Re: Skills Issues
I like the skill system the way it is - mostly, but my only problem is that it seems too granular.
I believe it is probably best to adopt an approach where instead of buying individual skills, you buy broader "skill sets" - i.e., "science & technology" instead of "biology, electronics, inventing, computer operation, computer security" -- at the CHA/5 for 3 + 2 for each additional point. If you really want a character who gets bonuses ONLY for computer security, you could add that on as a "specialty" at a 1-to-1 point basis. (And yes, there's overlap - "science & technology" might overlap with "detective" at the "computer hacking" area - but you know what? Go with it.)
It's a subtle change, but the end result is that:
A) Less points will be spent on skills.
B) Less time will be spent designing a character's skills, which makes the game simpler for new players.
C) With fewer skills on the sheet, there's less of a temptation to take time out and figure out if you can eek out a few more points by increasing DEX/INT or buying up skills.
D) It fits the comicbook genre better as a baseline but does not rule out GMs wanting to play more realistic genres.
I would also make every skill based on a characteristic. Personal preference, but I'd rather only have one type of skill and one type of skill costs.
Editor, NetworkPerformanceDaily.com
Contributor, HardOCP.com
Creator, WikiWrit.com
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