Here's a little tidbit about Move-Through: It's inconsistent with the Falling rules.
While the following suggestions do not completely solve that issue, I think that they approach it.
1) If a character is moving through objects, they should be able to continue until they either run out of movement in their phase or until an object stops them.
2) I think that if a character knocks back a target with a Move-Through then they should be able to continue moving until they either use up their movement or if they fail to knock back a target, whichever happens first.
3) A character should be able to perform multiple move-throughs.
Sure they could be devastating, but that's assuming that they can hit after the accumulated velocity and multiple attack penalties.
But think about this too: Who would want to line up to get hit head on by characters like The Flash or the Juggernaut?
I think that these two implementations would be better than AOE: Trail.
They also would make Damage Shield a more valuable purchase.
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