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Thread: Why We're Creating The 6th Edition -- Please Read Before Posting

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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by Opal View Post
    If I wanted to attract new players, I think I would publish an inexpensive, slim, perfect-bound book comparable to Sidekick to sell them on it, rather than push out a 2-enormous-volume hardcover set of rules with every persnickitty thing 27-year veterans of the system have been arguing about for 27 years.

    When the very succesful release of d20 was done with D&D, they put just enough in the Players Handbook to play the game, and sold it as a loss leader. And that was a system that most people knew (or easily found out) you needed three books to play. Hero has managed to gain a reputation as a one-book system.
    Well, the Hero System Basic Rulebook is scheduled to come out the month after 6th edition and Champions.

    Edited Correction: The Basic Rulebook is coming out two months after 6th edition.
    Last edited by rjcurrie; Feb 20th, '08 at 07:15 PM. Reason: Correction
    Rod "The Mad Canuck" Currie
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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    A good sign. Basic book, then Champions, then, later, the two ubervolumes might be better, IMHO, judging only from the success of other game rollouts.

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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by Opal View Post
    A good sign. Basic book, then Champions, then, later, the two ubervolumes might be better, IMHO, judging only from the success of other game rollouts.
    Maybe but they probably want the big books out for Gen Con and Champions too. I also think they may want to avoid people thinking that the Basic Rulebook is the real 6th edition book. Also, people who are deciding between buying the 2 volumes and the Basic Rulebook may just buy the 2 volumes if they're available first. If the Basic is available first, they may just buy that and never buy the 2 volume set. From a sales point of view, which do you think Hero Games would prefer.

    Also, from a practical point of view, the 2 volume set really needs to be written first so that it ensures that the Basic Rulebook is accurate. So, putting out Basic first would mean that Steve would have to have all 4 books written before Basic and Champions could go to the printer. By putting out the 2 volume set first, Steve can give himself a little more time to create the Basic Rulebook.
    Last edited by rjcurrie; Feb 20th, '08 at 07:22 PM.
    Rod "The Mad Canuck" Currie
    Author of the Hero Designer user manual.
    www.supersquadamerica.com

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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    As one of the crusty old-timers who has been playing since before Champions II, I relish Steve's take on HERO System with Sixth Ed. So much of this game currently is patches that have been mistaken for core principles. I would love for someone to take the game to foundation and rebuild from there, and I'm hard pressed to think of a more likely candidate than Mr. Long. I've seen what he can do when creating a rules system from scratch: elegant, efficient and effortless works of beauty. There was a reverent tentativeness in making Fifth Ed that I wish he would have avoided and I have high hopes that won't be the case again.

    Just sequester the gun fetish stuff in Dark Champions, ok?
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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by Opal View Post
    If I wanted to attract new players, I think I would publish an inexpensive, slim, perfect-bound book comparable to Sidekick to sell them on it, rather than push out a 2-enormous-volume hardcover set of rules with every persnickitty thing 27-year veterans of the system have been arguing about for 27 years.
    I keep saying that and nobody listens to me....

    jg
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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by Opal View Post
    A good sign. Basic book, then Champions, then, later, the two ubervolumes might be better, IMHO, judging only from the success of other game rollouts.
    Uhm, this is Hero. Do you really believe that would go over well?
    Any Champions game can be improved by dropping Man Cactus into it.
    Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
    Any game can be improved by using the HERO system.

    6. Because I want my sentient binary load lifter.

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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    I am very nervous about possible interactions between the champions MMORG and such directing the design ethic for 6th Ed. Acess to a new fanbase is nice for Herogames, not necesarily for your current fanbase.

    That said if its anything like the quality of previous editions my worries will have been unfounded.

    Meh, mentioning the MMORG in the same post as 6th ed made alarm bells ring.
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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by zaras View Post
    I am very nervous about possible interactions between the champions MMORG and such directing the design ethic for 6th Ed. Acess to a new fanbase is nice for Herogames, not necesarily for your current fanbase.

    That said if its anything like the quality of previous editions my worries will have been unfounded.

    Meh, mentioning the MMORG in the same post as 6th ed made alarm bells ring.
    Steve and Darren both stated at the Monday Dundracon announcement that that would not be the case. Steve was in specific VERY adamant about it.

    Champions Online will certainly effect the Champions Universe, as Cryptic now owns it and can make changes as they see fit. Much like DoJ made changes as they saw fit when they bought the IP. But that doesn't mean that it will have any effect on the core rules themselves.
    Live a good life. If there are gods and they are just, they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones. -Marcus Aurelius

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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    on many topics you have to say follow the money
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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by GamePhil View Post
    Uhm, this is Hero. Do you really believe that would go over well?
    Sure! Just do the first book as HE and the second one as RO.
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by GamePhil View Post
    Uhm, this is Hero. Do you really believe that would go over well?
    With potential new players, yes, a smaller, inexpensive, book as a lead in could work very well. In fact, something along the lines of 3rd Edition. With a Champions II and III that added more powers, skills, advantages, limitations & disads, could work very well indeed. It's against the Hero philsophy, but it's a proven marketting strategy.

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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by Opal View Post
    With potential new players, yes, a smaller, inexpensive, book as a lead in could work very well. In fact, something along the lines of 3rd Edition. With a Champions II and III that added more powers, skills, advantages, limitations & disads, could work very well indeed. It's against the Hero philsophy, but it's a proven marketting strategy.
    I just personally like the order they're doing it in, as long as the simplified system is released within a month as planned. I'd prefer to have the "real" system out first, since it's what the simplifies one will be based on.
    Last edited by GamePhil; Feb 21st, '08 at 04:31 PM.
    Any Champions game can be improved by dropping Man Cactus into it.
    Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
    Any game can be improved by using the HERO system.

    6. Because I want my sentient binary load lifter.

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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Okay, I'm confused.

    The hero system rulebook will be two volumes. Or does "two volumes" refer to the rulebook and some other book?
    Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.

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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    The second book will focus on the rules for Adding Damage.
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: Why We're Creating The 6th Edition -- Please Read Before Posting

    Quote Originally Posted by Von D-Man View Post
    The hero system rulebook will be two volumes. Or does "two volumes" refer to the rulebook and some other book?
    Well, sort of. One book will go over character building, the other everything else.
    Any Champions game can be improved by dropping Man Cactus into it.
    Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
    Any game can be improved by using the HERO system.

    6. Because I want my sentient binary load lifter.

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