
Originally Posted by
Xotl
As you rightly mention later, specific rules arguments should go in the other threads, but in brief, if Steve carries through with his tentative plans to do away with figured characteristics then CON and BODY suddenly make a lot of sense to become one stat (hell, I'd argue you should do that now even if figureds stay the same).
I am. But even if I'm wrong, I'd take just two attack powers, or even three. I think this is a good example of an area that could use simplification, and the results don't affect Hero's ability to model anything. The current methodology to this, and several other things I go into elsewhere, are needlessly complex: we gain nothing by having it, and lose clarity and the all-important ease of teaching. Hero must gain new players, and cleanup helps this cause.
As above, I obviously imagine just one solution (a master framework) as the ideal situation, but the main goal is to keep Hero's power. As such, if it means we can "only" drop down to two frameworks, then that's still an improvement and I'm delighted.
Ultimately I want anything that makes sense to go, *without lessening Hero's flexibility*, to go, and anything that can be streamlined/clarified with the same caveat to be done as well. Stick to this guideline and almost no matter what is changed, you still have Hero, only leaner and meaner.
To Enforcer84:
Fuzion gained us simplicity, but cost us in raw modeling power - I couldn't do certain things anymore with it, which is definitely *not* what I want with 6th. Hero with just one or two attack powers and a stat removed and a few oddball Advantages folded into others is still Hero, not Fuzion II: Electric Boogaloo. I'm arguing for cleanup, not wholescale slash-and-burn revision.
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