Re: GM Advice in 6e
Hero is a system people generally learn from emulation and oral tradition. Its a game people are introduced to and taught. There are people who pick up the book and go from scratch, but they tend to be the minority (as a strong impression on my part). And even then, once they have been introduced to it, they start trying to figure out the rules from the book and, quite frankly, hero has a massive learning curve. It really does need examples and advice for adjudicating and applying the mechanics in the rulebook. Sure, there are savants who just "get it" (and a lot of them become insta-gamemasters), but for a lot of people its a bear. I think having the first part of the book be a hard-edges mechanics section, and then having sections with examples and advice that follow needs to happen. The text in the current version can be cleaned up and tightened, but chopping what amount to essential sections of the book isn't going to be good for bringing people to the system. I do think it can stand a serious reorganization, but the information still needs to be there. Usually the people who think it doesn't are the ones whove been playing the game for a decade of more. Well, of course they (we) don't need it... but what about the poor bastard who hasn't ever experienced hero before?
Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.
Bookmarks