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The Ministry of Stupid Ideas
sbarron needs to roll 12- in order to avoid his character "Kweg" going bezerk and killing Balok and Sean for their use of his name. sbarron rolls a 9, and succeeds.
Whoa, that was close.
I'm sure it will never happen do to space issues, but I always like to see the "in-game action" before or after the out-of-game description.
"Kweg is trembling. His anger...palpable. He desperately longs to crush the life from these puny humans for disrepecting Torim customs and using his name on a gaming board. Slowly, sweat dripping down is bulbous forhead, Kweg takes a long, deep breath through his second mouth. "That's not your way anymore" he thinks to himself. "You left Torim and its barbaric customs behind long ago."
"Well, hey, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage." Blaine, from the X-files.
"Honey, did you feed the cat?" -- Anny Schrödinger, 31 June, 1934, 19:43
"Maybe." -- Erwin Schrödinger, 31 June, 1934, 19:44
FWIW, by "gamer damage" I am not referring to anything Chick-like.
But, it's moot given that Steve has dismissed this idea already.
"Not even in the face of Armageddon. Never compromise."
—Rorschach
Personally, if you include the sample game script approach in 6e, I think it would be easier on new players to just italic what players do versus what happens "in-game". However, I think in the core rule book for 6e, you should just stick to the rules (in a different thread I explain my reasoning behind it so as not to veer of subject here).
As a change to 6th, yes.
I would propose that it be considered in products aimed at new players.
For veteran roleplayers the distinction is not a big deal. But for the new-to-RPG’s gamer the concept can be extremely confusing and a confused prospect is usually a lost prospect.
If not a modification of the example text, then at least a small frame in the introduction that explains the Player/Player Character dynamic as it is portrayed within the book. Whenever I was writing Instructions or Manuals I used to have one of those picture things that have quotations on them having right in front of me. The quote was “Common Knowledge Isn’t Common”.
The philosophy behind a Manual for an experienced target audience is different from that of a new or beginning target audience.
To Assume, To make an A$$ out of U and Me.
No I didn't deliberately make a moronic statement designed to start a flame war. I'm just BBS Challenged.
“Life is tough, but it's tougher when you're stupid.” ~John Wayne
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I'd argue that it may actually be even more important for experienced gamers.
It took me a while to think of a good explanation for why I requested this. I'm hoping the following makes sense.
First off, I'm not worried about gamers going all Mazes & Monsters because of a vague game text. That wasn't the reason I posted.
What I'm talking about is how a lot of newer games that I really enjoy are very explicit about the procedures of play. Part of this is to clearly instruct how to play the game, but it's also about making clear the idea that the game is not about the characters, or the dice, or the battlemat... it's about the people sitting around the table.
I think that when the line between the people and the fiction gets blurred, you get player-to-character identification issues that can cause things like My Guy Syndrome ("It's what my character would do!"), or fear of having PCs fail, and consequently confusion of the meta- and in-game that can result in friction between players, including the GM ("I can't believe you did that to my character!" [i.e., "me"]). I mean, I think we've all seen this stuff happen, if not done it ourselves.
And, as has been pointed out w/r/t the rule text, "Andarra" is not the one doing anything, it's Bob. Bob is the only real person in the equation; Andarra is just a name on a sheet of paper filled with numbers. Andarra is the tool Bob uses to interface with the game, and thus with the other people at the table. That character serves the same purpose as the dice, the mat, the books, the minis. It's an object Bob utilizes to play the game with his friends.
Now, I'm obviously not putting the blame for the various behaviors I mentioned above solely on example text not being explicit. As someone pointed out up-thread, people often bring all sorts of baggage with them to the game table.
Nonetheless, IMO being clear about the player/character distinction in the rule text is a Good Thing™. The more instances where we can impart that it's the people who matter, the better.
It's certainly not a deal-killer for me if Steve is not sold on this. It's admittedly kind of an obscure concern, at least in mainstream RPGs. Still, Steve said we could question everything, so I wanted to question this. Despite my initial awkward phrasing, I think that it's really a simple change. "Andarra" becomes "Andarra's player".
Anyway, that was my reasoning. I hope my request makes a little more sense now, whether folks agree with it or not.
"Not even in the face of Armageddon. Never compromise."
—Rorschach
But we are trying to kill the players.
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
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Hero A Day Thread
Well I can see we were almost on completely different wavelengths
I can see what you are saying. But IMO, that has nothing to do with the game, but rather the person. Being unable to separate the game from real life on any level could involve anything from gambling to video games to RPG's. From just getting angry because "Bob's" character killed yours to a real nut case won't be fixed by anything in a rule book and really doesn't gain the writer anything either. I have indeed met players and GM's that took things in the game personal and couldn't let go. If they didn't "get it" I simply asked them to leave if it was my game or dropped out if it was theirs.
I'm not saying you are wrong in any way because I am not any sort of expert. I just don't see how the content of the rulebook will actually make an impact.
To Assume, To make an A$$ out of U and Me.
No I didn't deliberately make a moronic statement designed to start a flame war. I'm just BBS Challenged.
“Life is tough, but it's tougher when you're stupid.” ~John Wayne
Puget Sound Gamers Link
OK, I think we've had enough discussion on this issue. Thank you for your input.![]()
Steve Long
Young Curmudgeon
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