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Thread: A 6e challenge for Steve

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    A 6e challenge for Steve

    I'm betting a solid revision of the HERO core rules can fit in 320 pages or less. Take me up on it and I'll buy you a cookie! Like, one of those really big ones.
    "Not even in the face of Armageddon. Never compromise."
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    Re: A 6e challenge for Steve

    I'll triple his prize if you can have it done by Tuesday.
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    Re: A 6e challenge for Steve

    I don't think so I expect a 500 page volume, and that's ok.
    Grown ups should not have imaginary friends.

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    Re: A 6e challenge for Steve

    Quote Originally Posted by buzz View Post
    I'm betting a solid revision of the HERO core rules can fit in 320 pages or less. Take me up on it and I'll buy you a cookie! Like, one of those really big ones.
    I will on the other hand offer Steve cold hard cash for core rules over 320 pages. There is going to be a basic version already.
    S.A. Veira

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    Re: A 6e challenge for Steve

    Quote Originally Posted by buzz View Post
    I'm betting a solid revision of the HERO core rules can fit in 320 pages or less. Take me up on it and I'll buy you a cookie! Like, one of those really big ones.
    Easy peasy. Heck, 5ER can fit on 100 pages. Teeny tiny font size, sure, but can't have everything...
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: A 6e challenge for Steve

    Quote Originally Posted by Kdansky View Post
    I don't think so I expect a 500 page volume, and that's ok.
    It's looking like it's going to be two 500 page volumes, and that honestly concerns me.
    "Not even in the face of Armageddon. Never compromise."
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    Re: A 6e challenge for Steve

    I would rather see him parse out the information for faster reference. The rules can be condensed into 300 pages, but the sample builds for characters, powers, and the like; as well as advice, tables, and appendices are necessary for newbies and do take up 150-200 more pages (and some of that is useful for old-timers as well). As a result, I would like the rules section streamlined for ease of reference, and then see the other material moved to other sections of the book. For instance, instead of a lengthy dissertation on the potential problems with elemental controls in the "rules" section, that can be put in a GM Advice or "Danger Will Robinson" or "tort law" section, while the actual rules section can contain the essential mechanics and optional sidebar methods without too much legalese to wade through for experienced heroites, or those just wanting to check the basic facts of a thing.
    Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.

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    Re: A 6e challenge for Steve

    One thing I've noticed about HERO is that sometimes rules are duplicated verbatim in several parts of the book. Removing this duplication and replacing them with page references will help somewhat.

    Personally, I don't want a 320-page rulebook. I'm perfectly happy with a 600-page one. I like the level of detail that Steve goes into and I appreciate the number of examples that he uses (although I hope that, in 6E, he varies them some more; I'd like to see examples that don't always involved superheroes or always refer to Energy Blast).

    On the other hand, I'm well aware that a huge rulebook is an immediate turn-off to some people especially when lite games are all the rage. It reminds me of when everyone was competing with TSR: 'AD&D has 300 spells?! We'll we've got 3,000! AD&D only has 8 classes?! We've got 60!!' Now it's, 'HERO is 600 pages long?! Well, our game is only 6 sentences long!! And it's just as detailed and rich!!!! SERIOUSLY!!!!!!'

    The heft and crunch attracted me to HERO but I'm sure it's also a turn off to people, especially these days. It'll be interesting to see how Steve handles it.
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    Re: A 6e challenge for Steve

    I'm sure this is posted somewhere but at DunDraCon Steve and Darren conveyed that the 6th ed books will be split into two volumes. Characters in one volume and combat/adventuring in a second volume. It will be two physical books. I guess Steve needed lots of space.
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    Re: A 6e challenge for Steve

    Quote Originally Posted by Akiva View Post
    On the other hand, I'm well aware that a huge rulebook is an immediate turn-off to some people especially when lite games are all the rage. It reminds me of when everyone was competing with TSR: 'AD&D has 300 spells?! We'll we've got 3,000! AD&D only has 8 classes?! We've got 60!!' Now it's, 'HERO is 600 pages long?! Well, our game is only 6 sentences long!! And it's just as detailed and rich!!!! SERIOUSLY!!!!!!'
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    Re: A 6e challenge for Steve

    Quote Originally Posted by Thia Halmades View Post
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    Re: A 6e challenge for Steve

    Quote Originally Posted by JohnTaber View Post
    I'm sure this is posted somewhere but at DunDraCon Steve and Darren conveyed that the 6th ed books will be split into two volumes. Characters in one volume and combat/adventuring in a second volume. It will be two physical books. I guess Steve needed lots of space.
    T SATAN PLZ LET THEM BE 600 PAGES EACH
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    Re: A 6e challenge for Steve

    Steve, can I suggest half a dozen different editions, all set in a different size font, so that the rules are the same but the page count is 100, 200, 300 ,400, 500, 600: you CAN please all of the people all of the time

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    Re: A 6e challenge for Steve

    Quote Originally Posted by JohnTaber View Post
    I'm sure this is posted somewhere but at DunDraCon Steve and Darren conveyed that the 6th ed books will be split into two volumes. Characters in one volume and combat/adventuring in a second volume. It will be two physical books. I guess Steve needed lots of space.
    I appreciate that this will turn everyone against it, but that is a stunningly good idea. It would allow the Hero rules and the Hero Character Generation System (both excellent products) to be differentiated.
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    Re: A 6e challenge for Steve

    Quote Originally Posted by Sean Waters View Post
    I appreciate that this will turn everyone against it, but that is a stunningly good idea. It would allow the Hero rules and the Hero Character Generation System (both excellent products) to be differentiated.
    As I stated above, I worry that this opens the door to making *both* books 500+ pages.

    Regardless, I hope that HG are able to brand the book effectively so new users know what it is they are buying. I.e., know that they need both books, etc.
    "Not even in the face of Armageddon. Never compromise."
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