Re: A simple matter of approach
I've read the threads, as per the request, and I'm still not quite certain where to put this, but this one seems the most appropriate.
I know that I am in the radical minority, but I myself would like to see considerably less granularity.
No matter how hard we try, or how hard we want to, we're not going to create life here. There is no one uber-rule that's going to unify all the disparate concepts. Sure-- such a thing can be created, and I'm sure a lot of people would be willing to be the four-hard-drives of text that it took.
But, for me and my group-- we did buy 5e, and gave it a fair shake. It had a micro-managed feel that robbed a lot of what we enjoyed, so we didn't use it. Still using 2e, with a few excerpts of newer editions (new powers, etc).
More granularity seems to lead to more errata, more need for clarification, and for us, it had lead to increased sluggishness come game time.
Though I would like to see some typos.
Wait a minute, Son! I forgot to tell ya: there's somethin' in that car! Somethin' special!
-------------------------------------------------
"Roll high for damage, low for everything else. It can't be that hard! It _can't_ be!"-- Ghost Angel
Bookmarks