Some observations...
1) There are too many "What can we get rid of" changes being bandied about. Options are good. Restrictions are bad.
If the dramatic simulation logic of Figured Characterisics works for you, use them. If they aren't realistic enough for your tastes, don't.
If you don't like the Unified Power Construct (the Construct still known as Elemental Control), don't use it. But it shouldn't be taken away from those of us who do.
2) Why is there so much hate towards the Hero System's super heroic roots?
There have been space heroes who are super heroes. There have been cowboys who are super heroes. There are mideval warriors that have been super heroes. There have been vampire super heroes and magician super heroes, and masked urban crimefighter super heroes.
The super heroic genre is so broad and so encompassing that to make a game that truly covered the expanse of the super heroic genre required a game that can represent any other genre. It was by building a game that represented a genre that, by its nature, could include characters from any other genre, that the original founders built a game that could truly represent any genre.
The Hero Systems' Champions roots should be celebrated not shunned.
"Honey, did you feed the cat?" -- Anny Schrödinger, 31 June, 1934, 19:43
"Maybe." -- Erwin Schrödinger, 31 June, 1934, 19:44
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