Re: Core Components of the Hero System
What chris Said minus the you can take out any 2 of them. 
HERO is a nice balance between stats, powers and skills, I like the fact that you can effectively build a character by focusing on one of these areas. You can build your brick or speedster with innate stats, (lots of str, or dex / speed as appropriate) or you could do it through powers, autofire attacks and tons of movement for the speedster, power armor for the brick. Similarly you can build the uber scientist through the purchase of lots of Int and skill levels or you can use skill modifiers to make high levels cheaper, or you can build a brain in a jar helmet full of skills in a multipower.
There is no right or wrong way, there might be a few best point efficient ways to do it, but any concept can be effectively built.
There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.
John Steinbeck, Cannery Row
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