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As I wrote in the previous summary, if there is an increased complexity, some notes regarding why would be interesting.Originally Posted by King of Old School
I read an rpg book once (can’t remember which) that had small notes regarding the design philosophy behind “rule this ‘n rule that”. The same thing might be worth considering for Hero System?
I agree with him.Originally Posted by King of Old School
I wrote it in a previous summary; encourage the use of pre-made powers.Originally Posted by REZcat





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