Referring to the concepts on pages 558-559 of 5ER. I only have one remark on these -- at least, at present -- but I thought I'd open it up to the whole batch in case someone else has something. (That way nobody has to open a new thread.)
Regarding Meta-Rule #6, currently: "If two Powers (or other game elements) are equally valid ways to create a particular ab ility you must use the more expensive of the two."
This needs modification, at the very least for clarification on what constitutes "equally valid." For me, more significant than "more expensive" (which, I gather, is to alleviate "minimaxing"), is how far from the base power an ability is. I probably could, for example, heavily modify RKA to simulate a simple Energy Blast, and make it cost more, but using Energy Blast is the more natural way to do it.
So I'd make the prevailing rule that the build that strays further from a base power -- in other words, requires the smallest net Modifiers -- is the preferred method.





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