Here's an online article that contains much of the same information as the Game Informer article, for those who haven't seen GI yet:
http://www.massively.com/2008/02/22/...ation-bonanza/
Here's an online article that contains much of the same information as the Game Informer article, for those who haven't seen GI yet:
http://www.massively.com/2008/02/22/...ation-bonanza/
Steve Long
Young Curmudgeon
Thanks, Steve, I have not been able to find that mag anywhere.
S.A. Veira
The latest GI only shipped to distributors (and to subscribers) last Friday, so it may not be available at all newstands just yet.
Steve Long
Young Curmudgeon
Massively needs fact checkers, though.
Quis custodiet ipsos custodes?
Thanks for the link.
I'm not exactly enthousiastic over this :
"Cryptic has also taken notice of what makes players in other MMOs very happy. One decision made by the team is the inclusion of loot, which we're happy to see is being designed into the game from the ground up"
MMOGs relying on "loot" for character development tend to be a pain for casual gamers.
City of Heroes has a sort of "loot" system (the invention system, coming with various elements (recipes and salvage) you get randomly from defeated foes) but since it came way after the game release, it's entirely optionnal and you can ignore it completely
"Faut bien secouer les dés sinon, la chance, elle reste au fond"
CoH has loot. They're called Enhancements and Inspirations. Now they have Salvage as well, which is no big deal to me except it's made it easier to do the low to mid levels when you find something valuable to sell and can finance new enhancements.
A loot system is fine as long as anyone can find any of the loot. You only get exclusion when the loot drops from encounters that some part of the player base doesn't have access to, classic example being a casual who doesn't raid not being able to get raid loot.
Quis custodiet ipsos custodes?
Save you can buy both from NPCs. You're not dependent on drops to upgrade your character. The fact you're selling enhancement you can't use is equivalent to getting more influence, nothing more. You don't need to do missions related to your origin to have the right to improve your powers. You just go buy what you need.
Only minor inspirations are sold but they are unrelated to your character development, they are consumed when you use them.
Now, loot based systems rarely sell you the stuff you get as a drop from NPCs. CoH sells you all the enhancements you need.
Salvage and recipe, you can ignore them totally and still have a functionning character, since the game was designed without the invention feature.
"Faut bien secouer les dés sinon, la chance, elle reste au fond"
"I think my introductory posts on this subject were pretty damn clear, though most people seem intent on not reading them: I see no reason to institute change just to change things."—Steve Long, Former Hero System Line Developer
Currently GMing: SF Pulp Noir Hero, Dogs in the Vineyard, & a little Champs
Currently Playing: Traveller Flavored Star Hero?, Pathfinder?
Currently Reading: 6E Rulebooks (still!), WPA Guide to San Francisco
WoW has really been working hard to try and rectify this problem. Currently (post Burning Crusade), there are at least four ways to get really good loot: Raiding, PvP, Crafting, Factions.
I don't do much raiding, but if I want to put in a couple hours a week doing PvP, I can buy a really nice item in a couple weeks. Similarly, if I don't want to do PvP or raid, I can build some great items for me to wear. Or if I don't feel like crafting, I can kill a bunch of the same monsters over and over again (or do repeatable quests), and I will eventually get access to high-end gear.
If you are willing to do all four, you can, but noone is left out if they don't want to be.
"Stare into my swirling hat of confusion, Crimestopper!"
*POW*
"Or just hit me in the face, that works too."
I would argue that this is not true... but this is definitely not the place to debate the good or bad points of WoW. I will agree as a general matter that BC rectified some problems... but others it left totally untouched.WoW has really been working hard to try and rectify this problem. Currently (post Burning Crusade), there are at least four ways to get really good loot: Raiding, PvP, Crafting, Factions.
Catch me at a con sometime if you want to hear me rant about this. Now if only Blizzard would give me a fat consulting contract to explain it all to them. Heck, they can pay me in lootz!![]()
Steve Long
Young Curmudgeon
You forgot to mention Badge of Justice rewards.
Have you seen the stuff coming out in 2.4? It's obscenely good, just takes a ton of badges. I'll need to collect 563 Badges for my healing pally alt to gear up. But, since we're only starting SSC, that'd put my pally ALT ahead of the rest of the raid group gear-wise.
Anyway, I wasn't talking about WoW, I was talking in general.
In general, the loot shouldn't be made exclusive. Just as WoW has learned, so should go COMMO.
Quis custodiet ipsos custodes?
Heck, here's the link to the new badge loot:
http://www.wowhead.com/?npc=25046#sells:0+10+1
A little OT, but we have at least two WoW players here it seems. =)
Quis custodiet ipsos custodes?
I'll need about 500 for my mage.I'll need to collect 563 Badges for my healing pally alt to gear up.
It wouldn't be so bad if I could earn them solo. This crap-ass endgame design that forces me to group with people just annoys the hell out of me.
:: puts down the Rant Stick and backs off before he totally derails the thread::![]()
Steve Long
Young Curmudgeon
Live a good life. If there are gods and they are just, they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones. -Marcus Aurelius
Gary Denney
>>>-----Archermoo----->
SETAC Archer
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