Re: Incomplete Characters 6th Edition (Consolidated Character Creation)
lets look at what shrinking does for a character
1 it cuts the height in 1/2 and mass to 1/8 original
so we get a + 2 DCV vs range(2 levels vs all combat only for DCV 16 active 11pts real)
-2 vs being percieved(change envirement 1 hex -2 to a characteristic or skill roll 8pts
+ 3" to knockback(just going to use KB resistance in reverse so there is 6 pts less that the character does not take extra damage which I'll call a -1 limitation so 3 pts
so lesta add it up
bonuses active cost real cost
+2 DCV 16 11
-2 to Per 8 8
+ 3" KB -6 -3
Total 21pts 16pts
you could also add for a 1 time only modifier -1" stretching -5pts to the first level
after the 5th level you start to get desolid through nomal portals(40 pts less -1 so 20pts)
after about 8 levels of shrinking you get desolid not through solid objects(40 pts less -1/2 so 32 pts
note that you would only get 1 of the 2 versions depending on how much shrinking you have
so here is a table showing the relative cost of shrinking depending on level
level of shrinking cost notes
1 11pts to attack HtH character must be in target's hex
2 27pts
3 43pts
4 59pts
5 95pts may now pass through normal portals
6 111pts
7 126pts
8 154pts treat as desolid not through solid objects
in my eyes this is how shrinking should cost out
yes I know it is not pretty or has nice round numbers
there is your better idea
Last edited by Beast; Jun 23rd, '08 at 07:14 PM.
Reason: spelling
Beast
Yeoman Robert"Beast" Mitchell Yeoman of the Guard RPFS
Vice Admiral Sir John Perrot Royal Order of the Tudor Rose NCRF
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