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Thread: Cryptic Answers MMO Questions

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    Cryptic Answers MMO Questions

    Cryptic's weekly update on COMMO is an "interview" in which a couple of the lead developers answer some basic questions about the game's design and play. Check it out!

    http://www.champions-online.com/dev_...yptic_03-14-08
    Steve Long
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    Re: Cryptic Answers MMO Questions

    Wow, we get Skills. Even with all the good things about it, wasn't expecting that.
    Any Champions game can be improved by dropping Man Cactus into it.
    Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
    Any game can be improved by using the HERO system.

    6. Because I want my sentient binary load lifter.

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    Re: Cryptic Answers MMO Questions

    My character's 3pt knowledge of Lithuanian better come in handy!

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    Re: Cryptic Answers MMO Questions

    Much coolness, thanx Steve!
    Live a good life. If there are gods and they are just, they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones. -Marcus Aurelius

    Gary Denney
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    Re: Cryptic Answers MMO Questions

    Not sure about the death penalty stuff, but that is way overshadowing the greatness of SKILLS in the game.
    T. Fox McManus

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    Re: Cryptic Answers MMO Questions

    The death penalty doesn't really sound that different to me than in WoW, where when you're killing your gear gets damaged. Eventually it becomes so damaged that it's less useful... then useless. But you can go to various NPCs and get it repaired to full. As long as you can get your in-game asset repaired easily using in-game resources, it works just fine. Lack of ability to repair would just plain suck.
    Steve Long
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    Re: Cryptic Answers MMO Questions

    Quote Originally Posted by Steve Long View Post
    The death penalty doesn't really sound that different to me than in WoW, where when you're killing your gear gets damaged.
    Well, sure, but there are those who don't want to see a death penalty at all. I'd prefer a story consequence for defeat rather than a death penalty, myself, but that would be much more complicated to implement, so I'm pretty happy with what they've chosen.
    =
    I like the mention of "exposure to X radiation" to repair your "gear". Shows they know what I want.
    Any Champions game can be improved by dropping Man Cactus into it.
    Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
    Any game can be improved by using the HERO system.

    6. Because I want my sentient binary load lifter.

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    Re: Cryptic Answers MMO Questions

    In City of Heroes/Villains, a death gives you the following options:
    --Lie there until an ally raises you
    --Go to the hospital (you'd be teleported there if you click the button to)
    --Use an "inspiration" (a small one-use item picked up during a fight which causes you to raise, usually without full health or stamina, so you do that only when the villains are preoccupied.)

    This sounds roughly similar.

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    Re: Cryptic Answers MMO Questions

    *reads about skills and faints!* O.O

    *takes recovery*

    *happy dance!*

    =^.^=

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    Re: Cryptic Answers MMO Questions

    Non-combat skills are one of the things I'm really looking forward to in this game.

    I'm just hoping that selecting non-combat skills doesn't detract a great deal from your ability to create a combat-viable character. If so, there had better be a LOT of opportunity to use skills, with impressive results.

    Perhaps non-combat skills will be available to everyone, regardless of character builds. Maybe they get better with usage instead of buying them through a point-based system at the start.

    I can't wait for more details on the skill system.

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