so I’ve finally started putting a little more of my free time into getting characters written up for my UK hero project .eventually the project should trace the UK's superhero community through the last 150 years (plus historical incidents into prehistory) with characters based on classic British comics, literature , movies and TV shows.
I intend to include a full time line, at least Three alien races(and there technologies weapons and tactics) a full organisational chart of the British government’s paranormal organisations and facilities. Also I'm working on a super tech family tree tracing the development and interrelation of technologies over the last 150 years.
Or at least I will if I ever find the time but first off is the first completed character. (Any suggestions would be gratefully received any still looking for another 20 points of Disads and 10 points of powers or skills.)
The Pinewood Panther ( or should that be The Panther of Pinewood)
Code:Billy Dayton - The Pinewood Panther VAL CHA Cost Total Roll Notes 9 STR -1 9/18 11- / 13- HTH Damage 1 1/2d6/3 1/2d6 END [1/2] 15 DEX 15 15/23 12- / 14- OCV 5/8 DCV 5/8 13 CON 6 13/19 12- / 13- 13 BODY 6 13/19 12- / 13- 13 INT 3 13 12- PER Roll 16- 18 EGO 16 18 13- ECV: 6 15 PRE 5 15 12- PRE Attack: 3d6 12 COM 1 12 11- 3 PD 0 3/5 3/5 PD (3/5 rPD) 5 ED 0 5/6 5/6 ED (5 rED) 4 SPD 15 4/5 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 5 REC 0 5/8 30 END 2 30/42 28 STUN 3 28/42 6 RUN 0 6"/10" END [1/2] 2 SWIM 0 2" END [1] 6 LEAP 0 5 1/2"/7" 5 1/2"/7" forward, 2 1/2"/3 1/2" upward CHA Cost: 71 Cost POWERS The panther cloak, all slots Only In Heroic Identity (-1/4) - END= 10 1) resilient as a jungle cat: +6 BODY (12 Active Points); Only In Heroic Identity (-1/4) - END= 10 2) tough as a jungle cat: +6 CON (12 Active Points); Only In Heroic Identity (-1/4) - END= 8 3) master climber: Clinging (normal STR) (10 Active Points); Only In Heroic Identity (-1/4) - END=0 16 4) cat like reflexes II: +4 with DCV (20 Active Points); Only In Heroic Identity (-1/4) - END= 19 5) cat like reflexes: +8 DEX (24 Active Points); Only In Heroic Identity (-1/4) - END= 4 6) thick skin: Damage Resistance (5 PD/5 ED) (5 Active Points); Only In Heroic Identity (-1/4) - END=0 4 7) cats nose: Discriminatory with Normal Smell (5 Active Points); Only In Heroic Identity (-1/4) - END=0 2 8) protective fur: +2 ED; Only In Heroic Identity (-1/4) - END= 10 9) hunters senses: +4 PER with all Sense Groups (12 Active Points); Only In Heroic Identity (-1/4) - END=0 12 10) claws: Killing Attack - Hand-To-Hand 1d6 (1d6+1 / 2d6 w/STR) (15 Active Points); Only In Heroic Identity (-1/4) - END=1 12 11) fangs: Killing Attack - Hand-To-Hand 1/2d6 (1d6 / 1d6+1 w/STR), Armour Piercing (+1/2) (15 Active Points); Only In Heroic Identity (-1/4) - END=1 11 12) pounce like a cat: Leaping +4" (5 1/2"/7" forward, 2 1/2"/3 1/2" upward) (Accurate, x4 Noncombat) (14 Active Points); Only In Heroic Identity (-1/4) - END=1 4 13) cats eyes: Night vision (5 Active Points); Only In Heroic Identity (-1/4) - END=0 1 14) protective fur: +1 PD; Only In Heroic Identity (-1/4) - END= 6 15) swift as a jungle cat: Running +4" (6"/10" total) (8 Active Points); Only In Heroic Identity (-1/4) - END=1 8 16) swift as a panther: +1 SPD (10 Active Points); Only In Heroic Identity (-1/4) - END= 7 17) strength of the hunter: +9 STR (9 Active Points); Only In Heroic Identity (-1/4) - END=1 5 18) +3 with Stealth (6 Active Points); Only In Heroic Identity (-1/4) - END= 4 19) cats nose: Tracking with Normal Smell (5 Active Points); Only In Heroic Identity (-1/4) - END=0 2 20) cats ears: Ultrasonic Perception (Hearing Group) (3 Active Points); Only In Heroic Identity (-1/4) - END=0 3 21) tail: Extra Limb (1) (5 Active Points); Limited Manipulation (-1/4), Only In Heroic Identity (-1/4) - END=0 the amulet of Bast, all slots OIF (-1/2) - END= 6 1) voice of Bast: Beast Speech (15 Active Points); Limited Power Power loses about half of its effectiveness (cats only; -1), OIF (-1/2) - END= 13 2) cats intuition: Danger Sense (self only, out of combat, Function as a Sense, Intuitional) (20 Active Points); OIF (-1/2) 15- - END= 5 3) 9 lives: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 5 Minutes (-1 3/4), Self Only (-1/2), OIF (amulet of Bast; -1/2) - END=0 13 4) black cats luck: Luck 4d6 (20 Active Points); OIF (-1/2) - END=0 POWERS Cost: 195 Cost MARTIAL ARTS 3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 3 1/2d6 / 5 1/2d6 Strike 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 1 1/2d6 / 3 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 19 STR / 28 STR for holding on 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 3 1/2d6 / 5 1/2d6 Strike 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 5 1/2d6 / 7 1/2d6 Strike 3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 3 1/2d6 / 5 1/2d6 Strike; Target Falls; Must Follow Grab 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 19 STR / 28 STR to Disarm 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort MARTIAL ARTS Cost: 29 Cost SKILLS 3 Sleight Of Hand 12- (14-) 3 Stealth 12- (14-) 3 Streetwise 12- 3 Breakfall 12- (14-) 3 Acrobatics 12- (14-) 3 Combat Driving 12- (14-) 3 Acting 12- 3 Climbing 12- (14-) 5 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Equines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles 3 Contortionist 12- (14-) 3 KS: movie industry 12- 1 PS: stuntman 8- SKILLS Cost: 36 Cost TALENTS 12 Combat Luck (6 PD/6 ED) TALENTS Cost: 12 Value DISADVANTAGES 5 Money: school boy Poor 10 Hunted: THE DEPARTMENT 8- (Mo Pow, NCI, Watching) 20 Social Limitation: minor (Very Frequently, Major) 10 Hunted: SIR REGINALD KILGRAVE III 8- (As Pow, Harshly Punish) 15 Dependent NPC: Daniel and Jean Dayton(parents) 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) 10 Psychological Limitation: over confident (Common, Moderate) 20 Psychological Limitation: heroic mindset (Common, Total) 5 Unluck: 1d6 10 Distinctive Features: mystical residue (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 15 Hunted: local police 8- (Mo Pow, NCI, Limited Geographical Area, Capture) 10 Psychological Limitation: (Uncommon, Strong) DISADVANTAGES Points: 130 Base Pts: 200 Exp Required: 13 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 343
===APPEARANCE===
'''Hair Colour:''' Brown <br />
'''Eye Colour:''' green <br />
'''Height:''' 1.70 m <br />
'''Weight:''' 65.00 kg <br />
'''Description:''' Billy is a athletic looking 13 year old quite tall for his age he’s normally dressed either in his school uniform or jeans and a tee-shirt he’s a arsenal supporter so wears the team colours often. he always wears the golden amulet of Bast under his shirt and will always have some sort of bag in which he can conceal the cloak(the cloak folds surprisingly small for its size) as he pinewood panther he becomes more muscular his whole body is covered in black fur with retractable claws on his fingers and toes he’s several inches taller with a long tail his face becomes noticeably feline as do his eyes.
===BACKGROUND===
Billy Dayton s parents both work in the British movie industry and he grew up around Pinewood studios, his dad Daniel Dayton is a stunt man who always wanted make the switch to action lead but never quite made it(he even changed his surname from Farmer by dead poll for as Dayton sounds more leading man). Billy’s mum Jean works as a wardrobe mistress at the studio which is how she and Dan met. Billy speeds a lot of his free time after school at the studio and he has become a sort of mascot to the productions.
One day whilst waiting for his mum in the wardrobe store, Billy discovered in a box of miscellaneous clothing a strange fur cloak with a golden amulet cats head amulet forming the clasp. He discovered later it had come from a famous stage magicians following a tax auction.
It was very shortly after making the discovery that armed robbers invaded the studio in an attempt to steal the week’s pay roll. Billy hid under the cloak wrapping it around him as he hid in a pile of laundry when a gun toting goon searched the wardrobe office and herded all of the staff into the main office. when the goon left Billy crawled out of the pile and went to call for the police. Only when he caught sight of himself in the mirror he leap backwards impossibly far smashing noisily intro the racks of clothing he had been startled by his own reflection somehow he had been magically transformed into a panther creature.
the Gunman was attracted back by the noise and Billy defeated him with his new cat like abilities and then using his new found cat like agility he defeated the robbers and rescued the captured staff including his mother.
Billy decided to keep the powers a secret and experimented with them over the following months becoming more familiar with his capabilities and falling into a number of adventures since.
He is hunted by the local police due to a mix up with a criminal disguised as a cat while Billy helped foil the villain the police are still suspicious of him and want to bring him in .
The British government’s official paranormal investigation and control agency THE DEPARTMENT are watching him closely and have dispatched some of their investigative agents to find out his identity and asses his abilities for the national interest.
finally an insane big game hunter called Sir Reginald Kilbride has on several occasions attempted to capture and hunt Billy.
===PERSONALITY===
Billy is a happy go lucky 13 year old kid who love his parents and is very protective of them especially his mother, he hero worships his dad who is very proud of his son and makes a lot of effort to spend time with around his somewhat odd movie schedule teaching him how to fight how to drive and other stunt tricks. growing up on movie sets has given Billy a very cinematic view of the world his always looking for adventure he is a classic nosy kid and will always seek to investigate something if it seems interesting. when in his panther form he sees himself as a classic swashbuckling two fisted adventurer protector of the weak and tries his best to mimic action hero dialogue often stealing from classic movies.
===QUOTE===
surrender or face the claws of the pinewood panther.
===POWERS/TACTICS===
when in his panther form Billy uses his agility and stealth to ambush his opponents against normal humans he tends to rely on his superior strength against tougher foes he isn’t hugely powerful so tire sot use his speed to draw his foes into a situation where he can use the environment as a weapon. his dad has taught him a mishmash of fighting techniques and Billy uses these to good effect in both forms.
in his panther form Billy has remarkably good senses and uses them to asses the situation and get close to his target he can also track by scent which is often useful. Billy tries not to use his claws to much he will use them against human beings only as a last resort same as his penetrating bite which he tends to use to cut bonds etc.
when he is not wearing the cloak of the panther Billy is a plucky kid who has inherited his dads surprising toughness but he is still just a kid (he’s overconfident in both forms just less capable when he’s a kid) and often forgets this and gets in trouble because of it. Billy wears the amulet of Bast at all times under his shirt but can’t transform until huge fastens the panther cloak with it.
===CAMPAIGN USE===
Billy is a character from the early seventies to mid eighties period of the UK hero project but can be used in any time period even pre 20th century with a few tweaks
Billy can appear just about anywhere while during school time his usually pretty much stuck to pine wood and surrounds during holidays his dad often brings him along to location shoots all over the country/world. then there are school trips kidnappings and recruitment by THE DEPARTMENT.
this build represents Billy early in his career later on the develops more investigative skills and as he ages grows stronger and more adept at using his senses.
When he reaches 18 he will go on a long journey to Africa to trace the origin of the cloak and learn to internalise the power as well as some African fighting arts. he will also acquire a fighting staff that will let him hit a lot harder against super human foes.
In the UK hero project Billy goes on to marry another UK cat themed hero and has twin children before disappearing along with his wife and number of other heroes during an Interstellar conflict in the mid eighties



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