Since I started running a Pulp Hero game, I realized how many resources are available for 5th Edition modern that don't really apply to the Pulp setting. I've done most of the work I needed to do for my campaign already (just need to get Weapons and Vehicles out of the way) but I thought it would be a good idea to ask other people what resources they found to work for Pulp Hero.
For the purposes of this topic, I'll define the Pulp setting as: the setting of the Pulp magazines of the 20s, 30s and 40s. A time when heroes took care of problems the two-fisted way, science was promising everybody flying cars in twenty years, and a dollar would buy you five gallons of gas, a shirt or a night in a dingy hotel.
I'll start.
Hero Games produced a game by Aaron Allston called Justice Inc. which had rules for running "pulp adventurers." It was pretty good, and the Talents which it let you buy made it into the 4th Edition rulebook, but it's somewhat outdated now. It's chock full of two-fisted crimebusting. There was an adventure published for it, called Trail of the Golden Spike, also by Aaron Allston. I haven't seen it, so I don't know how good it is.
Lands of Mystery, also by Aaron Allston (note the pattern), was billed as an Adventure Sourcebook "designed to be used with all Hero System games," but the stereotypes it lists have a definite Pulp feel. The supplement covers "lost worlds" adventures. Highly recommended.
I've found Dany St. Pierre's Hero Pulp website to have some nice info in it. Note that it has absolutely nothing to do with Aaron Allston. Dany's got some interesting ideas and some things I'd do differently, but I'd recommend his page as a starting point. Hasn't been updated in a while, though. Don't know how long it'll remain...
That's all I can remember off the top of my head.


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