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Thread: You know the GM has it in for you when...

  1. #1
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    You know the GM has it in for you when...

    ...In your first adventure, you have to go toe to toe with Doctor Destroyer... and you're playing the PS238 RPG.

    ...Every enemy you face has Drain on resistant defenses (20d6 at least) and killing attacks (20d6 at least).

    ...The campaign's big-bad can not only kill you in one strike, but ressurect you and then kill you again, all in one action, just to rub it in that he's superior.
    Last edited by AdamLeisemann; Apr 13th, '08 at 12:03 PM.

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    Re: You know the GM has it in for you when...

    Quote Originally Posted by AdamLeisemann View Post
    ...In your first adventure, you have to go toe to toe with Doctor Destroyer... and you're playing the PS238 RPG.

    ...Every enemy you face has Drain on resistant defenses (20d6 at least) and killing attacks (20d6 at least).

    ...The campaign's big-bad can not only kill you in one strike, but ressurect you and then kill you again, all in one action, just to rub it in that he's superior.
    "Takofanes? Is that you, baby?"

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    Re: You know the GM has it in for you when...

    He gets a big grin cheshire cat on his face when he asks "You want to do what?" and then giggles, rubs his hands together, and says: "Alrighty-then! Roll!"
    Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.

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    Re: You know the GM has it in for you when...

    Quote Originally Posted by Lawnmower Boy View Post
    "Takofanes? Is that you, baby?"
    During a romantic non-combat scene...
    Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.

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    Re: You know the GM has it in for you when...

    The nameless minions have weapons that are just as powerful as your best Energy Blast.

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    Re: You know the GM has it in for you when...

    The AP limits and other power limitations are designed to make the GM's job easier. By easier I mean he can simply double them for the villains.
    "A man who has attained mastery of an art reveals it in his every
    action."--Samurai Maxim.

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    Re: You know the GM has it in for you when...

    Quote Originally Posted by Von D-Man View Post
    During a romantic non-combat scene...
    Thanks for that mental image.

    The goggles, they do nothing!
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

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    Re: You know the GM has it in for you when...

    The GM tells you the villian's EB hit you, and has you roll all your dice.
    When you total it, he says "That is how many dice you take"
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

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    Re: You know the GM has it in for you when...

    The Black Male War Horse your HERO just summoned is a white female riding horse because the "G.M." thinks they are better looking.
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    Re: You know the GM has it in for you when...

    When the GM decides that your 250 point gadgeteer needs a few "Free" hunteds to liven up the character: Mechanon, Mechassassin, and Dr. Destroyer.

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    Re: You know the GM has it in for you when...

    Your Psychlims and DNPCs get played with at least twice a session, usually shortly after the opening scene of the smoking crater where your Base used to be, and right before your Vehicle explodes in a cloud of incandescent shrapnel.

    Also, your Unluck gets triggered automatically on successful execution of a Dive For Cover manuver.
    ... abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours.

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    Re: You know the GM has it in for you when...

    Quote Originally Posted by Cancer View Post
    Also, your Unluck gets triggered automatically on successful execution of a Dive For Cover manuver.
    Really is there a better time for Unluck?

    When you start a new campaign and the GM says so did you make two or three characters?

    When answering just one he seems perplexed and responds with: "Well, this should be interesting."
    "A man who has attained mastery of an art reveals it in his every
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    Re: You know the GM has it in for you when...

    Quote Originally Posted by gojira View Post
    Thanks for that mental image.

    The goggles, they do nothing!
    It's a common joke apparently for Takofanes to be in "relationships" or at one point, touched innappropriately.

    Spoiler:


    You really want to avoid his dominatrix.

    And now back to the actual thread.
    Last edited by AdamLeisemann; Apr 14th, '08 at 06:20 AM.

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    Re: You know the GM has it in for you when...

    If he suddenly "remembers" that he is a running a Supers game and that your 100 CoC HERO character will be inadequate but he just makes you use him anyway.

    He stripped your Galactic Champions character of his powers and insisted that he'll get them back in the course of the storyline... 3 years ago.

    He convinces you to make a character with a bunch of cool Independent powers and when the session starts he says "Now!" and all the PC's attack and kill you character and take his stuff... in a Silver Age Supers campaign.

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    Re: You know the GM has it in for you when...

    ...the only person who gets off scott-free are characters run by the GM's SO/Spouse. And oh yeah, they're in charge automatically.

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