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Thread: You know the GM has it in for you when...

  1. #16
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    Re: You know the GM has it in for you when...

    Quote Originally Posted by Cygnia View Post
    ...the only person who gets off scott-free are characters run by the GM's SO/Spouse. And oh yeah, they're in charge automatically.
    That's not having it out for you that's, um, ahem, "protecting the sanctity of marriage."
    "A man who has attained mastery of an art reveals it in his every
    action."--Samurai Maxim.

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  2. #17
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    Re: You know the GM has it in for you when...

    The GM gives you curses with strings attached.

  3. #18
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    Re: You know the GM has it in for you when...

    The G.M. informs all the other players (players that are not you) it is required for them to have a 5 point Rivalry: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)



    It's never the obvious threats, its those little subtle ones where the G.M. does not appear to be the master villain.
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  4. #19
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    Re: You know the GM has it in for you when...

    Quote Originally Posted by GloryFox View Post
    The G.M. informs all the other players (players that are not you) it is required for them to have a 5 point Rivalry: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
    Oh, that's good! I gotta remember that one...

  5. #20
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    Re: You know the GM has it in for you when...

    you character loses a knock down drag out fight with a mystery villian who when unmasked is revealed as REESE WITHERSPOON
    FRUSTRATED ACTION MOVIE HERO

  6. #21
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    Re: You know the GM has it in for you when...

    All of the villains have Armor Piercing Body Drain, Body Transfer, Suppress vs Power Defense, or Dispel vs. Power Defense only.
    M.I.B.
    Metahuman Investigation Bureau
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  7. #22
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    Re: You know the GM has it in for you when...

    ...the GM gives you "Distinctive Feature: Target on your back (Unconcealable, Causes extreme reaction)" as a mandatory disadvantage.

  8. #23
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    Re: You know the GM has it in for you when...

    The agents have higher CON stun numbers, more Stun, enough CV to hit everybody in the team, and large enough attacks to do body to everyone in the group.

  9. #24
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    Re: You know the GM has it in for you when...

    "Ready to play Paranoia?"
    David Wulatin
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  10. #25
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    Re: You know the GM has it in for you when...

    You know the Gm has it in for you when..

    Facing the villian, you ask for divine help and your god says "No Way! He's too powerful! You're on your own."

    Doctor Destroyer is scared of the being you are facing.

    You create a 1000 point character with all powers and the GM says "I wonder how long this one will last.

    GM laughs evilly at odd times - that is almost all the time.

    The Gm ignores all dice of yours and throws none of his own - or ignores the results. What he wants to happen, happens.
    "Laws that forbid the carrying of arms. . . disarm only those who are neither inclined nor determined to commit crimes. . . Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, for an unarmed man may be attacked with greater confidence than an armed man." - Thomas Jefferson

    If you can laugh at yourself, you will never cease to be amused.

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  11. #26
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    Re: You know the GM has it in for you when...

    Quote Originally Posted by Cygnia View Post
    ...the GM gives you "Distinctive Feature: Target on your back (Unconcealable, Causes extreme reaction)" as a mandatory disadvantage.
    As I said in my game last Friday, "Bummer of a birthmark Al"

  12. #27
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    Re: You know the GM has it in for you when...

    ...In the course of the campaign, he throws not one or two, but FIVE
    dimensional counterparts of your personal nemesis at you from time to
    time, and they periodically decide to have "fun" with you (making chicken
    catchatorre {not sure about the spelling}, using your bathroom and tell-
    ing you -- quite cheerfully -- that "you might want to let it air out for
    a while").

    And that's when they're not trying to cause complications in your
    personal life (i.e., your Secret ID) by pretending to be your rela-
    tives.


    Major Tom

  13. #28
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    Re: You know the GM has it in for you when...

    You tell the GM your character's name and he says

    "Oh, whatever. It's not that important - as long as you know you're the one taking damage, that's enough."

  14. #29
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    Re: You know the GM has it in for you when...

    This is a huuuuge inside joke but I'll explain in a moment*:

    You know the GM has it in for you when....you're playing Ravenloft for Breakfast.



    * When I was in college a guy had a "campaign" called Ravenloft for Breakfast. Everyone brought a character, ordered breakfast and tried to surivive long enough to bring the character next week. No one ever did. Death was generally arbitrary and amusing. For instance, two people showed up with very similar characters so the GM ruled that they were too much alike and created a reality paradox which caused them both to wink out of existence. The record length for character survival was 45 minutes.

  15. #30
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    Re: You know the GM has it in for you when...

    You're rolling d6's for damage, but the GM is rolling d10's.

    Except for STUN Multiples, where he's rolling d12's.
    "Science is a way of thinking much more than it is a body of knowledge."
    - Carl Sagan

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