"A man who has attained mastery of an art reveals it in his every
action."--Samurai Maxim.
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Metahumans Rising
Metahumans Rising Wiki
House Dok
The GM gives you curses with strings attached.
The Main Man's Main Podcasts
The G.M. informs all the other players (players that are not you) it is required for them to have a 5 point Rivalry: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
It's never the obvious threats, its those little subtle ones where the G.M. does not appear to be the master villain.
M.I.B.
Metahuman Investigation Bureau
It's not just a job, it's the last black suit and tie you will ever need.
you character loses a knock down drag out fight with a mystery villian who when unmasked is revealed as REESE WITHERSPOON
FRUSTRATED ACTION MOVIE HERO
All of the villains have Armor Piercing Body Drain, Body Transfer, Suppress vs Power Defense, or Dispel vs. Power Defense only.
M.I.B.
Metahuman Investigation Bureau
It's not just a job, it's the last black suit and tie you will ever need.
...the GM gives you "Distinctive Feature: Target on your back (Unconcealable, Causes extreme reaction)" as a mandatory disadvantage.
The agents have higher CON stun numbers, more Stun, enough CV to hit everybody in the team, and large enough attacks to do body to everyone in the group.
"Ready to play Paranoia?"
You know the Gm has it in for you when..
Facing the villian, you ask for divine help and your god says "No Way! He's too powerful! You're on your own."
Doctor Destroyer is scared of the being you are facing.
You create a 1000 point character with all powers and the GM says "I wonder how long this one will last.
GM laughs evilly at odd times - that is almost all the time.
The Gm ignores all dice of yours and throws none of his own - or ignores the results. What he wants to happen, happens.
"Laws that forbid the carrying of arms. . . disarm only those who are neither inclined nor determined to commit crimes. . . Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, for an unarmed man may be attacked with greater confidence than an armed man." - Thomas Jefferson
If you can laugh at yourself, you will never cease to be amused.
I am not normal. Normal is boring.
...In the course of the campaign, he throws not one or two, but FIVE
dimensional counterparts of your personal nemesis at you from time to
time, and they periodically decide to have "fun" with you (making chicken
catchatorre {not sure about the spelling}, using your bathroom and tell-
ing you -- quite cheerfully -- that "you might want to let it air out for
a while").
And that's when they're not trying to cause complications in your
personal life (i.e., your Secret ID) by pretending to be your rela-
tives.
Major Tom![]()
You tell the GM your character's name and he says
"Oh, whatever. It's not that important - as long as you know you're the one taking damage, that's enough."
This is a huuuuge inside joke but I'll explain in a moment*:
You know the GM has it in for you when....you're playing Ravenloft for Breakfast.
* When I was in college a guy had a "campaign" called Ravenloft for Breakfast. Everyone brought a character, ordered breakfast and tried to surivive long enough to bring the character next week. No one ever did. Death was generally arbitrary and amusing. For instance, two people showed up with very similar characters so the GM ruled that they were too much alike and created a reality paradox which caused them both to wink out of existence. The record length for character survival was 45 minutes.
You're rolling d6's for damage, but the GM is rolling d10's.
Except for STUN Multiples, where he's rolling d12's.![]()
"Science is a way of thinking much more than it is a body of knowledge."
- Carl Sagan
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