This is a variant on the Telepathic Hearing power from UMen, page 166.
Detect Surface Thoughts A Class Of Things 12-/11- (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense, Limited Power: Perception based on EGO, not INT (+0), Difficult To Dispel (x2 Active Points; +1/4) (21 Active Points); Always On (-1/2), Limited Power: Roll at -1 per full 10 EGO and -1 per full 3 pts Mental Defense (-1/4), Limited Power: Limited Range: Can only "Hear" about 3" - 5" for "normal" volume thoughts. (-1/4)
The idea is that the character is essentially a "radio receiver" for the thoughts of the people around her.
The Always On and Difficult to Dispel is at the player's insistence. (She would prefer Inherent) The character does have Telepathy, and this power is as much a background item as anything else. The character is a martial artist with Mid Level telepathy.
For the character, being in a crowd is like being in the middle of a loud party with everyone yelling over the "music". Appropriate situations, like supervillain shows up in a public location and panic insues, result her needing to make EGO rolls to concentrate on her actions until the crowd dissipates. (And yes, she does have 1D6 Unluck)
The Limited Range is because, as a Mental Group sense, the range is usually LOS, which is not appropriate for the character or the character conception. Basically, thoughts do not have much "broadcast power" in most situations, and thus not much range.
The Limited Power: negatives to the perception roll is also due to the character conception as I understand it. "Quiet minds" and trained minds are not hear as clearly.
My questions include opinions about the power in general, and opinions about the level of the limitations on the power, specifically the Limited Range and the negatives to hear specific items.
Gemphyre



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