Here we go, Foxbat's Number One Fan! From Space!
Foxgirl - Dessa Desplaines
VAL...CHA...Cost...Total...Roll......Notes
16....STR.....6...16......12-.......HTH Damage 3d6 END [2]
22....DEX.....36...22......13-.......OCV 7 DCV 7
11....CON.....2...11......11-
12....BODY....4...12......11-
9....INT.....-1...9......11-.......PER Roll 11-
8....EGO.....-4...8......11-.......ECV: 3
16....PRE.....6...16......12-.......PRE Attack: 3d6
16....COM.....3...16......12-
4....PD......1...4/9.............4/9 PD (0/5 rPD)
4....ED......2...4/9.............4/9 ED (0/5 rED)
5....SPD.....18...5.................Phases: 3, 5, 8, 10, 12
10....REC.....10...10
29....END.....4...29
32....STUN....6...32
9....RUN......6...9"................END [2]
2....SWIM.....0...2"................END [1]
6....LEAP.....3...6"................6" forward, 3" upward
CHA Cost: 102
Cost...POWERS
24.....Arcane Katana: Killing Attack - Ranged 2d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), No Range (-1/2) - END=0
22.....Blaster Pistol: Multipower, 30-point reserve, all slots 4 clips of 32 Charges (+1/2) (45 Active Points); all slots OAF Durable (-1) - END=
1u.....1) Blaster Blast: Energy Blast 6d6 (30 Active Points); OAF Durable (-1) - END=0
1u.....2) Rapid Fire: Energy Blast 4 1/2d6, Autofire (2 shots; +1/4) (29 Active Points); OAF Durable (-1) - END=0
1u.....3) Cutting Beam: Energy Blast 4d6, Armor Piercing (+1/2) (30 Active Points); OAF Durable (-1), Beam (-1/4) - END=0
1u.....4) Set for Stun: Energy Blast 6d6, STUN Only (+0) (30 Active Points); OAF Durable (-1), No Knockback (-1/4) - END=0
8.....Endurance Reserve (30 END, 6 REC) Reserve: (9 Active Points); IIF (-1/4) - END=0
7.....Power Suit: Elemental Control, 20-point powers, (10 Active Points); all slots OIF (-1/2) - END=
10.....1) Flight 10", x4 Noncombat (25 Active Points); OIF (-1/2) - END=2
9.....2) (Total: 23 Active Cost, 16 Real Cost) Force Field (5 PD/5 ED) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Life Support (Safe Environment: Zero Gravity; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (13 Active Points); OIF (-1/2) (Real Cost: 9) - END=1
POWERS Cost: 84
Cost...MARTIAL ARTS
......Ninja Fighting
4......1) +1 HTH Damage Class(es)
4......2) +1 Ranged Damage Class(es)
3......3) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls
4......4) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4......5) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4......6) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3......7) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
......Space Pirate Blasters
4......1) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +3 DC
5......2) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike +1 DC , +1 Segment
5......3) Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +3 DC to Disarm
MARTIAL ARTS Cost: 40
Cost...SKILLS
......Space Pirate Skills
2......1) TF: Science Fiction & Space Vehicles
0......2) Language: Space Patois (idiomatic; literate) (5 Active Points)
3......3) Combat Piloting 13-
......Ninja Skills
2......1) Gambling (Other (General) Star Poker) 11-
3......2) Security Systems 11-
3......3) Stealth 13-
3......4) Acrobatics 13-
3......5) Breakfall 13-
3......6) Lockpicking 13-
3......7) Concealment 11-
1......Language: English (basic conversation)
10......Two-Weapon Fighting Arcane Katana and Blaster Pistol
SKILLS Cost: 36
Cost...PERKS
60......Vehicles & Bases
PERKS Cost: 60
Cost...TALENTS
3......Ambidexterity (-2 Off Hand penalty)
6......Combat Luck (3 PD/3 ED)
15......Combat Sense 11-
4......FTL Pilot
TALENTS Cost: 28
Value..DISADVANTAGES
10.....Psychological Limitation: Thinks Foxbat is Earth's Greatest Hero (Uncommon, Strong)
10.....Enraged: When Foxbat is disparaged (Uncommon), go 11-, recover 14-
5.....Rivalry: Professional (Outdo Freddy Foswell), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10.....Distinctive Features: Alien Foxgirl (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5.....Physical Limitation: Digitigrade Feet (Infrequently, Slightly Impairing) [Notes: Can't wear Earth shoes]
10.....Psychological Limitation: Code vs Killing (Common, Moderate)
10.....Social Limitation: Alien Visitor (Frequently, Minor) [Notes: Learned everything she knows about Earth culture from TV]
20.....Hunted: Galactic Patrol 8- (Mo Pow, NCI, Capture)
15.....Hunted: Alien Control Bureau 11- (As Pow, Capture)
5.....Money: Poor
DISADVANTAGES Points: 100
Base Pts: 200
Exp Required: 50
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
Background/History
Strange visitor from another planet who escaped to Earth, one step ahead of the Galactic Patrol. Forced to land and hide out when the Hyperdrive on her Ninja Starfighter malfunctioned, the first human she met was Freddy Foswell. He took her in for a while, and taught her about Earth culture, including Earth's Greatest Hero, Foxbat. She is determined to impress Foxbat with her abilities, and tries to embarass Freddy whenever she can.
Personality/Motivation
Even as a Ninja Space Pirate she tries to commit her crimes with a minimum of violence and destruction.
Quote
In space, no one can hear you.
Powers/Tactics
A well trained fighter, she is also an ace pilot and infiltrator.
Campaign Use
Appearance
Approximately the same size as a human, she is covered in short brown fur, and sports a bushy tail.
And here is her spaceship
Ninja Starfighter -
VAL...CHA...Cost...Total...Roll......Notes
8......SIZ.....40..8...................Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton KB -8
50....STR.....0...50......19-.......HTH Damage 10d6 END [5]
22....DEX.....36..22......13-.......OCV 7 DCV 2
18....BODY....0...18......13-
8.....DEF.....18..8
5....SPD.....18...5.................Phases: 3, 5, 8, 10, 12
0....RUN......-12...0"................END [0]
0....SWIM.....-2...0"/20"................END [0]
CHA Cost: 98
Cost...POWERS
.....Sensor/Nav package, all slots IIF Bulky (-3/4) - END=
11.....1) Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High
Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum;
Self-Contained Breathing) (20 Active Points); IIF Bulky (-3/4) - END=0
6.....2) Navigation (Hyperspace, Space) 13- (11 Active Points); IIF Bulky (-3/4) - END=
7.....3) High Range Radio Perception (Radio Group) (12 Active Points); IIF Bulky (-3/4) -
END=0
16.....4) Radar (Radio Group), +3 to PER Roll, Concealed (-3 with Radar PER Rolls),
Increased Arc Of Perception (360 Degrees), Telescopic: +6 (29 Active Points); IIF Bulky
(-3/4) - END=0
40.....Ion Drive: Multipower, 80-point reserve, all slots 4 clips of 1 Continuing Fuel Charge
lasting 1 Day (Fuel is Difficult to obtain; +0) (80 Active Points); all slots OIF Bulky (-1)
- END=
3u.....1) Flight 30", x32 Noncombat (80 Active Points); OIF Bulky (-1), Cannot Move
Backwards (-1/4) - END=0
3u.....2) Flight 20", MegaScale (1" = 1,000 km; +1) (80 Active Points); OIF Bulky (-1),
Cannot Move Backwards (-1/4) - END=0
3u.....3) Faster-Than-Light Travel (16 Light Years/minute) (56 Active Points); OIF Bulky
(-1) [Notes: Currently, the FTL drive is broken and Dessa doesn't have the skills to repair
it.] - END=0
1u.....4) Swimming +20" (0"/20" total) (20 Active Points); OIF Bulky (-1), Cannot Move
Backwards (-1/4) - END=
27.....Spacefold Power Tap: Endurance Reserve (120 END, 20 REC) Reserve: (32 Active
Points); IIF Bulky (-3/4) - END=0
7.....Cloaking Field: Elemental Control, 24-point powers, (12 Active Points); all slots IIF
Bulky (-3/4) - END=
7.....1) Force Field (12 PD/12 ED) (24 Active Points); IIF Bulky (-3/4) - END=2
7.....2) Invisibility to Sight and Radio Groups (25 Active Points); IIF Bulky (-3/4) -
END=2
41.....Weapons Pack: Multipower, 112-point reserve, (112 Active Points); OIF Bulky (-1); all
slots Limited Arc Of Fire (60 degrees; -1/2), Beam (-1/4) - END=
6u.....1) Killing Attack - Ranged 6d6, Autofire (2 shots; +1/4) (112 Active Points); Limited
Arc Of Fire (60 degrees; -1/2), Beam (-1/4) - END=11
6u.....2) Killing Attack - Ranged 5d6, Armor Piercing (+1/2) (112 Active Points); Limited
Arc Of Fire (60 degrees; -1/2), Beam (-1/4) - END=11
6u.....3) Killing Attack - Ranged 6d6, Increased Maximum Range (2,250"; +1/4) (112 Active
Points); Limited Arc Of Fire (60 degrees; -1/2), Beam (-1/4) - END=11
POWERS Cost: 197
Cost...SKILLS
15......+3 with Ranged Combat
SKILLS Cost: 15
Value..DISADVANTAGES
10.....Distinctive Features: Ninja Starfighter (Concealable; Always Noticed and Causes Major
Reaction; Detectable By Large Group)
10.....Reputation: Used by criminals, 11-
20.....Hunted: Galactic Patrol 8- (Mo Pow, NCI, Capture)
DISADVANTAGES Points: 40
Base Pts: 300
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 310



Reply With Quote



Bookmarks