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Thread: A DC Animated-style HeroMachine

  1. #151
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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by Hermit View Post
    Heh

    And I like the art, Aylwin
    Thanks Hermit.

    I'm thinking I'm going to lose the staff. He has most of his mom’s powers: light brick with flight, but without the power drain/theft. He has dad’s energy power and thing about playing cards, and maybe knows some MA. Anyone think he really needs the weapon?

    EDIT: After thinking on it a bit more, I've decided to keep the staff. It is Dad's actual staff, which he handed down to him when he go into the biz.
    Last edited by aylwin13; Apr 25th, '08 at 01:06 PM. Reason: More to add


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    Re: A DC Animated-style HeroMachine

    alywin might i suggest wildcard? has a nice reference to both gambit and rogue

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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by freakboy6117 View Post
    alywin might i suggest wildcard? has a nice reference to both gambit and rogue
    Oooh, I like that.

    :: starts making a list ::


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  4. #154
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    Re: A DC Animated-style HeroMachine

    Shadowvolt. My very very first Champions character, ever.

    Bolero, my power armor guy that would entangle with bola's and then punch really hard.
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    Last edited by mayapuppies; Apr 25th, '08 at 02:01 PM.
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  5. #155
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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by Tom View Post
    So when you gonna do Nox? Here's the DCA version of Focus...
    Focus' Mom, has got it going on...


    (Actually, she's usually surrounded by shadow, so this would be a rare 'clear view' of her in costume)
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    Joint Re: A DC Animated-style HeroMachine

    Silver Surfer !


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    Re: A DC Animated-style HeroMachine

    3 out of the 4 members of the Sinister Squadron. Mr Psycho, Snowblind & Black Diamond.
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    "The noir hero is a knight in blood caked armor. He's dirty and he does his best to deny the fact that he's a hero the whole time."- Frank Miller
    Corven's Heroes & Villains Thread
    http://www.herogames.com/forums/showthread.php?t=24198
    Corven's Champions Timeline
    http://www.herogames.com/forums/showthread.php?t=53132

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    Re: A DC Animated-style HeroMachine

    Here's Harland. He was pretty easy. =)

    Harland Bernard Addison was my first Supers RPG character. I played him in a friend's campaign, in Berlin when I was in the Army. He's a basic Hulk homage, though he was written up a bit more powerful than the MSH version of the Hulk. (He had insanely high stats across the board, though he lacked the increasing STR of the Hulk.) I was basically handed his stats, his name, and a general description ("big and gray").

    To that, I added his heroic ID, background, personality, and ... quirks. Basically, he was retired and kicking back at the beach. He acquired his powers while meditating under the influence of some fungus or other. His mind reached toward the stars (shiny man...) and made contact with an alien intelligence, and he became their -- somewhat flawed -- vessel on Earth. Considering his state of mind, he never did quite get the whole message, just the powers. So, he could be a harbinger of peace, or an engine of doom. He doesn't care, he prefers to use his powers for more important pursuits, like combing the beaches for stuff to add to his salt water aquarium, or impressing the ladies with his strength.

    As to the ID, I initially named him Goliath Toad, defining his Protected Senses as a nicitating membrane over the eyes and covered external ears (he has human-ish ears from the char generator). His Life Support, while handy for surviving in space for short times, was also perfect for the semi-aquatic life of a beach bum.

    Of course, I'd seen these giant FROGS on TV at least ten years before the campaign started and had forgotten they were not toads.... so that kind of blows his nom de guerre!

    His costume is simple: The loudest, most obnoxious swim trunks money can buy, with a Lone Star Avengers communicator strapped around his waist on a belt. He tried pinning on the fabric, but later decided he'd lose less of them if he strapped it around his waist with a more solid belt made of stronger stuff.
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    Last edited by Pattern Ghost; Apr 26th, '08 at 03:59 AM.
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    Rockon Re: A DC Animated-style HeroMachine

    More more more...
    Hero Adaptations, Conversions, & Resources
    http://www.herogames.com/forums/showthread.php?t=63848

    Hero System 3rd Party Products
    http://www.herogames.com/forums/show...Party-Products

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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by TheQuestionMan View Post
    More more more...
    Well, I'm working on a Superman/Captain Marvel (Shazam style) type with a twist. So here goes

    Probably never get to play him

    Nicknames from villainous types will include "My Purple Pain" "The Dumb Plumb" and "The Purple Pollyanna"

    His motto? "Dare to do Right"
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    The council of the F'Trana Utopian Projects Authority believes you should order the 6th Ed Sci Fi Setting "3RD WORLD" for your own betterment, citizen.

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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by Hermit View Post
    Well, I'm working on a Superman/Captain Marvel (Shazam style) type with a twist. So here goes

    Probably never get to play him

    Nicknames from villainous types will include "My Purple Pain" "The Dumb Plumb" and "The Purple Pollyanna"

    His motto? "Dare to do Right"
    this hero lives up to his name
    FRUSTRATED ACTION MOVIE HERO

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    Re: A DC Animated-style HeroMachine

    Here's The Amazing Bill. He was the second hero I made for the same campaign. After we new players got the hang of things, we each created a second hero. These were randomly rolled.

    Bill came out as a Robot with Sonic Projection at a high rank, lower ranks of Stunning Missles (he fired bean bags with smiley faces out the palms of his hands through a pneumatic system that he could also use for doing magic tricks), Invisibility, and Electric Resistance. He had Acting, Disguise and Sleight of Hand (remembered lol... the SoH was why I made him a magician in the first place). For his disguise talent, he simply removed his face and stuck another one on. He wasn't a complicated guy. He did manage to freak out the maid at the mansion/base when he was walking around between face swaps.

    He was placed in an animatronic display in an amusement park, and one night became self aware. How a sophisticated (ok, maybe that's the wrong word for Bill...) android/robot came to be in such a place, and why, remained a mystery up to the end of the campaign. (Give a GM a plot hook... ).

    One of the highlights of his career was finding out his entire team had been kidnapped and racing to the facility where they were being held in the team van. He figured out the basic driving OK, but not the speed or traffic signal laws, and ended up being followed by a large number of state troopers. He eventually became concerned that he may be causing trouble for the team, so he decided to cover for them. Knowing people were superstitious, when a trooper pulled along side his van to tell him to pull over, he turned invisible. That caused a minor accident between the troopers' cars. When he arrived on scene, one of the team's heavy hitters had already inadvertently brought the place down, and the warehouse sized building was in flames. (The scenario was that each of the characters awoke in a cell along with their double. Funny RP ensued as each of us played someone else's double.)

    So, Bill, now ahead of the police, jumps out of the van, just as his team is safely exiting the building. Since he's not needed and he doesn't want the team to get into trouble for his driving, he completes his ruse. He lifts the van over his head and flies into the air shouting, "I AM THE GHOST VAN!" Then he flings the multi-million dollar van into the burning building.

    That one got caused the team leader to have the team scientist put an "Off" switch in Bill. He got heavy handed in using it, and caused Bill a minor bout of depression, as this wasn't very encouraging for his quest to fit in with the normal humans.

    He also had a habit of avoiding combat and talking to his intended opponents, because he had a very curious nature, and wanted to know why they were up to what they were up to. This habit tended to throw monkey wrenches into villains plans.

    Oh, yeah. I couldn't do a proper shirt for the tuxedo, so I just put in a red undershirt for contrast. Imagine a cummerbund and a bow tie and you get the idea. =) Or just think of a VERY manic version of Mandrake the Magician.

    Edit: Updated Pic, gave him a tie, though not a bow tie, and a cummerbund of sorts.
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    Last edited by Pattern Ghost; May 11th, '08 at 11:49 AM. Reason: Engrish
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    Re: A DC Animated-style HeroMachine

    Hmm, had an interesting thing happen with the program.

    I was trying to see if the eye color was showing up on a character I was making, so I right clicked and used the Flash Zoom In on it. Which messed it up. So, I right clicked again, and hit Play.

    When it restarted, it loaded the Brute template, which is still in progress (and not available from the button yet.)

    Most of the features aren't working yet. The mask is working on the second tab. So, what I did to get him looking like he was in a body suit is color his skin red and use Mask A and Mask B, with one being flesh colored.

    So, here's Krush, a brick of brickish proportions. I used him as a sympathetic villain once in a PBEM to encourage less jumping into fisticuffs and more RP. He's not a violent guy, and he doesn't have to be. He had 40 PD/ED in a 12-14DC campaign, Missile Deflection and extra DCV levels due to having HUGE hands, as well as extra STR for grabs and escapes, and extra STR, only to use as Casual STR, to bring his Casual STR up to his full STR level of 70. (This was a 250 pt game, btw, he was a bit of a beast.) Krush didn't want trouble, he just wanted treatments for his sick daughter. So, he acquired certain things for the real villain, in exchange for treatments.

    Basically, I played him as, "Hey, I don't wanna fight. You guys do a lot of good, and I admire that. But... I got things to take care of. Go do good somewhere else." After several prolonged fights, the team finally decided to investigate what he was up to, and when the DID finally get the better of him (using coordinated attacks to get around his huge PD/ED and wear him down), and got his full story, they decided to help him out, and take on the real villain.

    Oh, he didn't actually have a blue dog, at least not that I know of. I just tossed that in b/c I couldn't really get any details on his costume and it amused me. =P
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    Last edited by Pattern Ghost; Apr 26th, '08 at 02:59 AM. Reason: blue dog
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    Re: A DC Animated-style HeroMachine

    An unofficial member of the Lonestar Avengers, Sunbeam was the heroic identity of the team's sponsor. She put up a ruse of being a local hero who operated independent of the group, but sometimes showed up in times of crisis to help out.

    Her powers were superhuman strength, solar regeneration, and solar energy projection. These were mystical in nature, derived through a link to an ancient sun goddess, which her bracers provided.

    She was one of the GM's PCs, who she usually just played when one of us players was filling in for GMing duties. One time she got particularly Mary Sue-ish on us, though, so I taunted her with Bill (remember the Van? This is the NPC/PC that paid for the van. And a lot of other Bill-related property damage), until she threatened to blast him. Bill promptly turned invisible, pointing out that her attacks would just pass through him and wreck the base.
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    Last edited by Pattern Ghost; Apr 26th, '08 at 03:46 AM.
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    Re: A DC Animated-style HeroMachine

    When we got the Ultimate Powers Book, we all rolled up some new characters to check it out.

    Striker had Iron Will (I think that's what it was), which let him temporarily ignore huge amounts of damage, and take the effects of it later. He also had very high martial arts, gun, and stealth skills. He was an agent of SHIELD, sent as a liaison to the team. Unlike Harland and Bill, Striker (Roger Stevens) was less manic and much more stoic. When he moved in, he brought two large trunks. One was a wardrobe with several identical suits for civilian dress, a tux for formal wear, and a disguise kit. The other was a well-stocked weapons locker. He was very Spartan in his decorating, and kept a strict early to rise schedule. (It's 4 am, where are you? Everyone else: Sleeping! Striker: Just starting a morning workout.)

    He never really fit in too well with the team, as they were all (especially Harland, and excepting Bill) resentful and suspicious of his presence. He had physical stats on par with the US Agent, and used normal SHIELD armor and weapons straight out of the book. He usually carried and used a .45 that he could load with mercy bullets, explosive rounds, AP, and normal ammo. He also carried a katana on his back that he never drew. Ever. (The implication being that when it came out, THEN he was serious.)

    He had the distinction of having the only destructible costume in the group. The GMs figured that since it was "normal gear" that when he shrugged off a super powered energy blast, his armor probably wouldn't survive. He took to carrying an extra set of armor in the van when he went on a mission. (We were too cheap for quinjets, just had battle vans.)
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