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Thread: A DC Animated-style HeroMachine

  1. #946
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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by John-Walton View Post
    how about some content from you, Mister Smith ?
    what heroes have you posted from this Hero-Machine ?
    a fairquestion
    i have dail up and doubt it would work for me i'd love to try though
    FRUSTRATED ACTION MOVIE HERO

  2. #947
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    Re: Super-6

    Quote Originally Posted by SSgt Baloo View Post
    When I was 8 years old, there was a Saturday-morning program that I really enjoyed called . It was about a superhero employment agency and featured their six top agents. Here are my favorites but not, of course, in their original style:

    Super-Bwoing, Granite-Man and Elevator Man
    half a dozen bolts of power...and a BOLT who is a NUT
    FRUSTRATED ACTION MOVIE HERO

  3. #948
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    Re: A DC Animated-style HeroMachine

    From my Tagar Chronicles:
    Morning Star: one of the rebels, he lives on Earth now, married a terrestrial woman; he should be armed with ball & chain though
    Count Demarian: leader of the Tagarian forces my players met first, a very evil man
    Grefton: a hunter for Demarian
    Draylon: captain of Demarian's palace guards
    Attached Images Attached Images
    " One who brings
    A mind not to be changed by place or time;
    The mind is its own place and in itself
    Can make a heaven of hell, a hell of heaven."

    John Milton, Paradise Lost

  4. #949
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    Re: A DC Animated-style HeroMachine

    Captain Zammo and Private Hammo, Magnet-o Man, Super Scuba, and Scortch
    This is Magnet-o Man. He cannot be seen.
    Dave Mattingly, Editor of Digital Hero, President of BlackWyrm Games, VP of Christian Gamers Guild, Executive Director of the Games Publishers Association, President of Expressers Toastmasters, Founder of ZirMed Toastmasters, Area 63 Governor for Toastmasters

  5. #950
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    Re: A DC Animated-style HeroMachine

    How the hell are you guys able to do these? Every time I try I'm stymied by the language barrier.

  6. #951
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    Re: A DC Animated-style HeroMachine

    Just play around with it for a start and soon you'll figure it out.
    I don't speak Portuguese (although my Spanish is a bit of help), and all I did was trial and error.
    It's a fun toy, so go and play.
    " One who brings
    A mind not to be changed by place or time;
    The mind is its own place and in itself
    Can make a heaven of hell, a hell of heaven."

    John Milton, Paradise Lost

  7. #952
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    Re: A DC Animated-style HeroMachine

    - - -BLOG - - - GAME TRADE LIST - - - USA-5O - - -

  8. #953
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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by Doc Shadow View Post
    How the hell are you guys able to do these? Every time I try I'm stymied by the language barrier.
    it does take practice and patience.
    Baloo don't speak Portugese, and look at him...
    - - -BLOG - - - GAME TRADE LIST - - - USA-5O - - -

  9. #954
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    Re: A DC Animated-style HeroMachine

    Here are a couple of the badguys from Gatchaman:
    Berg Katse and a Galactor agent
    Attached Images Attached Images

  10. #955
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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by Doc Shadow View Post
    How the hell are you guys able to do these? Every time I try I'm stymied by the language barrier.
    Let me just reinforce what the others have said. I started out with the trial and error method too, but after a while, it became a lot easier. You get to the point where you just know, "Okay, this word means pants, that button on the right does the mouth, etc." It'll come with time and practice, and before long, you won't be able to tear yourself away. Look at me, for instance....

    Of course, I did have some Spanish, too, but that was over 20 years ago.
    "Science is a way of thinking much more than it is a body of knowledge."
    - Carl Sagan

  11. #956
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    Re: A DC Animated-style HeroMachine

    Okay, two more pics today. These are pics of a character I wish I got to play more often: Onyx, Sentinel of the Stones!

    Onyx has the ability to project stones at his target for a number of different effects. That's right, his superpower is throwing rocks.

    If he gets into a really tough fight, he has one other really helpful ability: he can turn his entire body to stone. This makes him a formidable hand-to-hand fighter, with exceptional strength and defenses.

    The pictures below show him in his normal human form and in his stone form, respectively.

    If you're interested, you can look at his write-up on our gaming group's wiki.
    Attached Images Attached Images
    "Science is a way of thinking much more than it is a body of knowledge."
    - Carl Sagan

  12. #957
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    Re: A DC Animated-style HeroMachine

    I am currently in a re-read of Champions of the North (4E). Basically I was searching for interesting characters to change and play around with. And I just realized how well suited a lot of characters from the book are to be presented in Animated style. Here are the heroines from the Sentinels :
    Attached Images Attached Images
    " One who brings
    A mind not to be changed by place or time;
    The mind is its own place and in itself
    Can make a heaven of hell, a hell of heaven."

    John Milton, Paradise Lost

  13. #958
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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by Legatus View Post
    I am currently in a re-read of Champions of the North (4E). Basically I was searching for interesting characters to change and play around with. And I just realized how well suited a lot of characters from the book are to be presented in Animated style. Here are the heroines from the Sentinels :
    And here are Ambrosia and her villainous twin sister Aura.
    Attached Images Attached Images
    " One who brings
    A mind not to be changed by place or time;
    The mind is its own place and in itself
    Can make a heaven of hell, a hell of heaven."

    John Milton, Paradise Lost

  14. #959
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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by Doc Shadow View Post
    How the hell are you guys able to do these? Every time I try I'm stymied by the language barrier.
    You're building outward, so the first tab is skin coloration and physical features (tail, horns, animal head, etc.) The second tab is spandexy-tight clothing, the third is bulky stuff and ornaments IIRC. You are always building outward so if there are multiple options for one feature you can overlay the features (my guy's football helmet is actually two items, a half-helmet and a seperate chinguard.) You have to get in the habit of coloring in selections as you go because it is a PITA to go back and color features in later.

    I think Rosetta Stone is missing out on a killer idea. Make a sweet game in whatever language the customer wants to learn and they will if they want to play badly enough.
    Quote Originally Posted by input.jack
    Thats untrue! The Agency of Standard Statistics and Honesty in Arguing Things (A.S.S.H.A.T.) says that its 67.982%!
    Quote Originally Posted by CrosshairCollie View Post
    Keep in mind, you did just say 'According to Fox News'. Which is kind of like saying, "I heard it from a paranoid pathological liar with Alzheimer's."

  15. #960
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    Re: A DC Animated-style HeroMachine

    Quote Originally Posted by Pariah View Post

    If you're interested, you can look at his write-up on our gaming group's wiki.
    Actually they can't. It's password protected.
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

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