Re: You, or your PC?
When I design characters certain aspects of my core morality/philosphy are alway present: respect for life, protective of innocence (or anger when it is abused), supporting the weaker, respect for divine powers, and some others. I tend to play for immersion, so when I play characters with a core morality too far from my own, I have a really hard time identifying with them. That does mean that certain patterns run through my characters, but they all have very distinct personalities.
In champions I tend towards martial artists, VPPs, and oddball characters that are effective in most circumstances. In fantasy games I tend towards mages, cleric/paladins and monks.
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
Bookmarks