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Thread: The Amazing Schick

  1. #1
    Join Date
    Apr 2008
    Location
    Deep right field, with a hockey stick and wearing football pads...
    Age
    40
    Posts
    72
    Rep Power
    1040

    The Amazing Schick

    Here's a WiP that I started last night...

    Linsay Covens

    Code:
    Val       Char    Cost     Roll      Notes
    12         STR      2          11-       Lift 132.0kg; 2d6 [1]
    14         DEX      12         12-       OCV:  5/DCV:  5
    14         CON      8          12-
    14         BODY    8          12-
    14         INT       4          12-       PER Roll 12-
    10         EGO      0          11-       ECV:  3
    12         PRE       2          11-       PRE Attack:  2d6
    16         COM     3          12-
    
    2          PD        0          Total:  2 PD (0 rPD)
    3          ED        0          Total:  3 ED (0 rED)
    2          SPD      0          Phases:  6, 12
    6          REC      2
    30         END      1
    35         STUN    8          Total Characteristic Cost:  56
    
    Movement:      Running:           8"/16"
                Leaping:            4"/8"
                Swimming:        2"/4"
    
    Cost     Powers            END
    15         Multiform (350 Character Points in the most expensive form), Reversion (+0) (70 Active Points); No Conscious Control (-2), Personality Loss First Roll after 5 Minutes (-1 1/2)
    
                Perks
    4          College Teacher:  Contact (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
    4          College Teacher:  Contact (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
    5          Contact:  Mom and Dad (Contact has extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8-
    
                Talents
    5          Rapid Healing
    4          Speed Reading (x10)
    
                Skills
    3          Bleeding like that's going to take more than just a band-aid...:  Paramedics 12-
    7          Had a gymnastics scholarship to local college...:  Acrobatics 14-
    7          Had a gymnastics scholarship to local college...:  Breakfall 14-
    3          I know how to pick a guy up... Honest...:  Seduction 11-
    1          I know how to work Windows:  Computer Programming (Desktop Computers) 8-
    1          I remember reading about this type of crime in a book once...:  Deduction 8-
    1          Learned Spanish from some friends...:  Language:  Spanish (basic conversation)
    5          OMG! I have a test tomorrow!:  Cramming 
    1          Read "Horseback Riding for Dummies" and tried it out...:  Riding 8-
    1          Sat in the back of class a couple of times...:  Lipreading 8-
    3          This city is my home...:  AK: Campaign City 12-
    3          Took some French in high school...:  Language:  French (fluent conversation; literate)
    1          Took the class, tried to pay attention...:  SS:  Biology 8-
    1          Took the class, tried to pay attention...:  SS:  Math 8-
    3          Who would have thought my time in the Debate Club would be helpful?:  Oratory 11-
    1          KS: Basic College Class Knowledge 8-
    4          KS: Manasphere MMORPG 13-
    0          Language:  English (completely fluent; literate) (4 Active Points)
    3          PS: College Student 11-
    3          PS: Manasphere MMORPG 12-
    2          Navigation (Other Manashpere MMORPG Game World) 12-
    1          Streetwise 8-
    1          North is that way... Or is it that way?:  Navigation (Land) 8-
    1          Awww... You know you want to tell me...:  Interrogation 8-
    
    Total Powers & Skill Cost:  94
    Total Cost:  150
    
    75+     Disadvantages
    0          Normal Characteristic Maxima
    10         Hunted:  DHS 8- (Mo Pow, NCI, Watching)
    15         Physical Limitation:  Nearsighted (All the Time, Slightly Impairing)
    5          Reputation:  Smart, but crazy, girl in school, 11- (Known Only To A Small Group)
    10         Accidental Change:  When her schizophrenia spikes 11- (Uncommon)
    25         Psychological Limitation:  Schizophrenia (Cannot distinguish reality from her fantasy) (Very Common, Total)
    10         Distinctive Features:  Tattoos (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    0          Rivalry:  Professional (Other Manaspace Players; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    
    Total Disadvantage Points:  150


    Background/History: WIP

    Personality/Motivation:

    Quote:

    Powers/Tactics:

    Campaign Use:

    Appearance:

    Schick
    Code:
    Val       Char    Cost     Roll      Notes
    12         STR      2          11-       Lift 132.0kg; 2d6 [1]
    18         DEX      24         13-       OCV:  6/DCV:  6
    16         CON      12         12-
    14         BODY    8          12-
    14         INT       4          12-       PER Roll 12-
    20         EGO      20         13-       ECV:  7
    14/26    PRE       4          12- / 14-           PRE Attack:  2 1/2d6/5d6
    17         COM     4          12-
    
    2/17      PD        0          Total:  2/17 PD (0/15 rPD)
    3/8       ED        0          Total:  3/8 ED (0/5 rED)
    2          SPD      0          Phases:  6, 12
    5          REC      0
    50         END      9
    28         STUN    0          Total Characteristic Cost:  87
    
    Movement:      Running:           6"/12"
                Leaping:            2"/4"
                Swimming:        2"/4"
    
    Cost     Powers            END
    30         Weapons from Manaspace:  Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (75 Active Points); all slots Gestures (Requires both hands; -1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4)
    2u         1)  Mace:  Hand-To-Hand Attack +6d6, No Normal Defense ([Standard]; +1) (60 Active Points); Hand-To-Hand Attack (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4)       3
    2m        2)  Fighting Sticks:  Hand-To-Hand Attack +3d6, No Normal Defense ([Standard]; +1) (30 Active Points); Hand-To-Hand Attack (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4)   1
                            Notes:  She can draw up to two of these at one time.
    1u         3)  Battle Hammer:  Hand-To-Hand Attack +6d6, Double Knockback (+3/4) (52 Active Points); Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Reduced Penetration (-1/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4)   2
    2u         4)  Katana:  Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR), No Normal Defense ([Standard]; +1) (60 Active Points); -2 Decreased STUN Multiplier (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4)       3
    2u         5)  Net:  Entangle 5d6, 7 DEF (60 Active Points); Required Hands Two-Handed (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Range Based On Strength (-1/4), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4)    3
    2u         6)  Throwing Saps:  Energy Blast 12d6, STUN Only (+0) (60 Active Points); Gestures (Requires both hands; -1/2), Restrainable (-1/2), Range Based On Strength (-1/4), Reduced Penetration (-1/4), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4) 3
    2u         7)  Bow:  Killing Attack - Ranged 2d6, Armor Piercing (x2; +1) (60 Active Points); Required Hands Two-Handed (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Range Based On Strength (-1/4), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4)       3
    10         Missile Deflection (Any Ranged Attack) (20 Active Points); Gestures (Requires both hands; -1/2), Concentration (1/2 DCV; -1/4), Visible (Appears as a shield; -1/4)
    17         Physical Damage Reduction, Resistant, 50% (30 Active Points); Activation Roll 12- (Limited coverage armor.; -3/4)
    7          Energy Damage Reduction, Resistant, 25% (15 Active Points); Activation Roll 12- (Limited coverage armor.; -3/4), Linked (Damage Reduction; -1/2)
    12         Armor (15 PD/5 ED) (30 Active Points); Activation Roll 12- (-3/4), Linked (Damage Reduction; -1/2), Visible (Plates of armor; -1/4)
    13         Get out of my head! I've already exceeded the maximum occupancy!:  Mental Defense (24 points total) (20 Active Points); Always On (-1/2)
    7          +12 PRE (12 Active Points); Linked (Damage Reduction; -1/2), Conditional Power Power Only Works as bonus to PRE attacks (-1/4)
    8          +2 HTH Damage Class(es)
    8          Weapon Element:  Axes, Maces, Hammers, and Picks, Blades, Clubs, Fist-Loads, Hook Sword, Off Hand, Polearms and Spears, Two-Handed Weapons
    4          Martial Block      +2        +2        Block, Abort
    4          Martial Disarm   -1         +1        Disarm; 32 STR to Disarm
    4          Martial Dodge    --          +5        Dodge, Affects All Attacks, Abort
    4          Martial Escape   +0        +0        37 STR vs. Grabs
    3          Martial Grab      -1         -1         Grab Two Limbs, 32 STR for holding on
    4          Martial Strike     +0        +2        6d6 Strike
    
                Talents
    9          Ambidexterity (no Off Hand penalty)
    3          Bump Of Direction
    
                Skills
    11         WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Hook Sword, Nets, Off Hand, Staffs, Whips
    10         Two-Weapon Fighting (HTH) 
    5          Rapid Attack (HTH) 
    24         +3 with All Combat
    10         Defense Maneuver I-IV 
    0          Language:  Ethelabran (completely fluent; literate) (4 Active Points)
    1          Language:  English (basic conversation)
    11         Acrobatics 17-
    3          Breakfall 13-
    3          Climbing 13-
    3          Persuasion 12- (14-)
    3          Seduction 12- (14-)
    3          Shadowing 12-
    3          Stealth 13-
    3          KS: Knowledge of the Manaspace 12-
    6          Survival (Mountain, Temperate/Subtropical Forests, Temperate/Subtropical Plains, Urban) 12-
    3          Tracking 12-
    
    Total Powers & Skill Cost:  263
    Total Cost:  349
    
    200+   Disadvantages
    5          Hunted:  Warriors from the Manasphere 8- (As Pow, Limited Geographical Area, Harshly Punish)
    10         Money:  Destitute
    20         Normal Characteristic Maxima
    25         Psychological Limitation:  Schizophrenia (Cannot distinguish reality from her fantasy) (Very Common, Total)
    1          Quirk: 
    1          Quirk: 
    1          Quirk: 
    1          Quirk: 
    1          Quirk: Always refers to things by "wrong names". Motorcycle = legless steed, cars = horseless carrage, blasters = wizards, etc.
    5          Reputation:  Crazy lady with swords, 8-
    15         Social Limitation:  Public ID (Frequently, Major)
    20         Social Limitation:  Stranger from a different time. (Very Frequently, Severe, Not Limiting In Some Cultures)
                            Notes:  Fits in perfectly at SCA and Dagohir meetings.
    15         Unluck: 3d6
                            Notes:  Simulates her schizophrenia and it's effect on her perceptions.
    15         Psychological Limitation:  Does not understand technology (Very Common, Moderate)
    10         Distinctive Features:  Tattoos (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    5          Social Limitation:  Fear of Commitment (Occasionally, Minor)
    
    Total Disadvantage Points:  349


  2. #2
    Join Date
    Apr 2008
    Location
    Deep right field, with a hockey stick and wearing football pads...
    Age
    40
    Posts
    72
    Rep Power
    1040

    Re: The Amazing Schick

    Feel free to comment, make fun of, etc...

    BTW the basic concept is her multiform is a character from a fantasy MMORPG...

  3. #3
    Join Date
    May 2005
    Location
    Bangkok, Thailand, Thailand
    Age
    54
    Posts
    995
    Blog Entries
    15
    Rep Power
    337791

    Re: The Amazing Schick

    A "Crazy lady with blades"?
    Named Schick?
    .
    Come on, there has to be a whole bunch of disad points available over the "Lady Schick huh?... Do you know how many times I've heard those jokes?" or the "No, Jack is not a relation!" How about an enraged?
    Insanity exacts its toll. Please have exact change ready.

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