Code:
Val Char Cost Roll Notes
12 STR 2 11- Lift 132.0kg; 2d6 [1]
14 DEX 12 12- OCV: 5/DCV: 5
14 CON 8 12-
14 BODY 8 12-
14 INT 4 12- PER Roll 12-
10 EGO 0 11- ECV: 3
12 PRE 2 11- PRE Attack: 2d6
16 COM 3 12-
2 PD 0 Total: 2 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
2 SPD 0 Phases: 6, 12
6 REC 2
30 END 1
35 STUN 8 Total Characteristic Cost: 56
Movement: Running: 8"/16"
Leaping: 4"/8"
Swimming: 2"/4"
Cost Powers END
15 Multiform (350 Character Points in the most expensive form), Reversion (+0) (70 Active Points); No Conscious Control (-2), Personality Loss First Roll after 5 Minutes (-1 1/2)
Perks
4 College Teacher: Contact (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
4 College Teacher: Contact (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
5 Contact: Mom and Dad (Contact has extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8-
Talents
5 Rapid Healing
4 Speed Reading (x10)
Skills
3 Bleeding like that's going to take more than just a band-aid...: Paramedics 12-
7 Had a gymnastics scholarship to local college...: Acrobatics 14-
7 Had a gymnastics scholarship to local college...: Breakfall 14-
3 I know how to pick a guy up... Honest...: Seduction 11-
1 I know how to work Windows: Computer Programming (Desktop Computers) 8-
1 I remember reading about this type of crime in a book once...: Deduction 8-
1 Learned Spanish from some friends...: Language: Spanish (basic conversation)
5 OMG! I have a test tomorrow!: Cramming
1 Read "Horseback Riding for Dummies" and tried it out...: Riding 8-
1 Sat in the back of class a couple of times...: Lipreading 8-
3 This city is my home...: AK: Campaign City 12-
3 Took some French in high school...: Language: French (fluent conversation; literate)
1 Took the class, tried to pay attention...: SS: Biology 8-
1 Took the class, tried to pay attention...: SS: Math 8-
3 Who would have thought my time in the Debate Club would be helpful?: Oratory 11-
1 KS: Basic College Class Knowledge 8-
4 KS: Manasphere MMORPG 13-
0 Language: English (completely fluent; literate) (4 Active Points)
3 PS: College Student 11-
3 PS: Manasphere MMORPG 12-
2 Navigation (Other Manashpere MMORPG Game World) 12-
1 Streetwise 8-
1 North is that way... Or is it that way?: Navigation (Land) 8-
1 Awww... You know you want to tell me...: Interrogation 8-
Total Powers & Skill Cost: 94
Total Cost: 150
75+ Disadvantages
0 Normal Characteristic Maxima
10 Hunted: DHS 8- (Mo Pow, NCI, Watching)
15 Physical Limitation: Nearsighted (All the Time, Slightly Impairing)
5 Reputation: Smart, but crazy, girl in school, 11- (Known Only To A Small Group)
10 Accidental Change: When her schizophrenia spikes 11- (Uncommon)
25 Psychological Limitation: Schizophrenia (Cannot distinguish reality from her fantasy) (Very Common, Total)
10 Distinctive Features: Tattoos (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
0 Rivalry: Professional (Other Manaspace Players; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Total Disadvantage Points: 150
Code:
Val Char Cost Roll Notes
12 STR 2 11- Lift 132.0kg; 2d6 [1]
18 DEX 24 13- OCV: 6/DCV: 6
16 CON 12 12-
14 BODY 8 12-
14 INT 4 12- PER Roll 12-
20 EGO 20 13- ECV: 7
14/26 PRE 4 12- / 14- PRE Attack: 2 1/2d6/5d6
17 COM 4 12-
2/17 PD 0 Total: 2/17 PD (0/15 rPD)
3/8 ED 0 Total: 3/8 ED (0/5 rED)
2 SPD 0 Phases: 6, 12
5 REC 0
50 END 9
28 STUN 0 Total Characteristic Cost: 87
Movement: Running: 6"/12"
Leaping: 2"/4"
Swimming: 2"/4"
Cost Powers END
30 Weapons from Manaspace: Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (75 Active Points); all slots Gestures (Requires both hands; -1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4)
2u 1) Mace: Hand-To-Hand Attack +6d6, No Normal Defense ([Standard]; +1) (60 Active Points); Hand-To-Hand Attack (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4) 3
2m 2) Fighting Sticks: Hand-To-Hand Attack +3d6, No Normal Defense ([Standard]; +1) (30 Active Points); Hand-To-Hand Attack (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4) 1
Notes: She can draw up to two of these at one time.
1u 3) Battle Hammer: Hand-To-Hand Attack +6d6, Double Knockback (+3/4) (52 Active Points); Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Reduced Penetration (-1/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4) 2
2u 4) Katana: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR), No Normal Defense ([Standard]; +1) (60 Active Points); -2 Decreased STUN Multiplier (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4) 3
2u 5) Net: Entangle 5d6, 7 DEF (60 Active Points); Required Hands Two-Handed (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Range Based On Strength (-1/4), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4) 3
2u 6) Throwing Saps: Energy Blast 12d6, STUN Only (+0) (60 Active Points); Gestures (Requires both hands; -1/2), Restrainable (-1/2), Range Based On Strength (-1/4), Reduced Penetration (-1/4), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4) 3
2u 7) Bow: Killing Attack - Ranged 2d6, Armor Piercing (x2; +1) (60 Active Points); Required Hands Two-Handed (-1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2), Range Based On Strength (-1/4), Concentration (1/2 DCV; -1/4), Visible (She "tears" a hole in the fabric of reality and draws the weapon needed.; -1/4) 3
10 Missile Deflection (Any Ranged Attack) (20 Active Points); Gestures (Requires both hands; -1/2), Concentration (1/2 DCV; -1/4), Visible (Appears as a shield; -1/4)
17 Physical Damage Reduction, Resistant, 50% (30 Active Points); Activation Roll 12- (Limited coverage armor.; -3/4)
7 Energy Damage Reduction, Resistant, 25% (15 Active Points); Activation Roll 12- (Limited coverage armor.; -3/4), Linked (Damage Reduction; -1/2)
12 Armor (15 PD/5 ED) (30 Active Points); Activation Roll 12- (-3/4), Linked (Damage Reduction; -1/2), Visible (Plates of armor; -1/4)
13 Get out of my head! I've already exceeded the maximum occupancy!: Mental Defense (24 points total) (20 Active Points); Always On (-1/2)
7 +12 PRE (12 Active Points); Linked (Damage Reduction; -1/2), Conditional Power Power Only Works as bonus to PRE attacks (-1/4)
8 +2 HTH Damage Class(es)
8 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Clubs, Fist-Loads, Hook Sword, Off Hand, Polearms and Spears, Two-Handed Weapons
4 Martial Block +2 +2 Block, Abort
4 Martial Disarm -1 +1 Disarm; 32 STR to Disarm
4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Martial Escape +0 +0 37 STR vs. Grabs
3 Martial Grab -1 -1 Grab Two Limbs, 32 STR for holding on
4 Martial Strike +0 +2 6d6 Strike
Talents
9 Ambidexterity (no Off Hand penalty)
3 Bump Of Direction
Skills
11 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Hook Sword, Nets, Off Hand, Staffs, Whips
10 Two-Weapon Fighting (HTH)
5 Rapid Attack (HTH)
24 +3 with All Combat
10 Defense Maneuver I-IV
0 Language: Ethelabran (completely fluent; literate) (4 Active Points)
1 Language: English (basic conversation)
11 Acrobatics 17-
3 Breakfall 13-
3 Climbing 13-
3 Persuasion 12- (14-)
3 Seduction 12- (14-)
3 Shadowing 12-
3 Stealth 13-
3 KS: Knowledge of the Manaspace 12-
6 Survival (Mountain, Temperate/Subtropical Forests, Temperate/Subtropical Plains, Urban) 12-
3 Tracking 12-
Total Powers & Skill Cost: 263
Total Cost: 349
200+ Disadvantages
5 Hunted: Warriors from the Manasphere 8- (As Pow, Limited Geographical Area, Harshly Punish)
10 Money: Destitute
20 Normal Characteristic Maxima
25 Psychological Limitation: Schizophrenia (Cannot distinguish reality from her fantasy) (Very Common, Total)
1 Quirk:
1 Quirk:
1 Quirk:
1 Quirk:
1 Quirk: Always refers to things by "wrong names". Motorcycle = legless steed, cars = horseless carrage, blasters = wizards, etc.
5 Reputation: Crazy lady with swords, 8-
15 Social Limitation: Public ID (Frequently, Major)
20 Social Limitation: Stranger from a different time. (Very Frequently, Severe, Not Limiting In Some Cultures)
Notes: Fits in perfectly at SCA and Dagohir meetings.
15 Unluck: 3d6
Notes: Simulates her schizophrenia and it's effect on her perceptions.
15 Psychological Limitation: Does not understand technology (Very Common, Moderate)
10 Distinctive Features: Tattoos (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Social Limitation: Fear of Commitment (Occasionally, Minor)
Total Disadvantage Points: 349
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