Re: In-depth characters
Well it really depends on how "in depth" you mean. For the most part if I create a character from scratch, I create a really in depth personallity. Once I have that down, I can pretty much decide anything else that comes up on the fly:
GM: Okay what is your character eating
Me: Well let's see my character is a health nut, so he'd be eating the grilled chicken.
There are two things I really need to get into a character:
1. Personality, as I just said I have to know how the character will act to get into him/her
2. Something to look forward to. If I'm able to get everything I want on the character, at the level I feel it should be, right out of the starting box, and I don't feel I have anything to spend XP on, I'm pretty disappointed and it makes it tough to play that character. Luckily this doesn't happen very often.
"Faced with the choice between changing one's mind and proving that there is no need to do so, almost everyone gets busy on the proof." - John Kenneth Galbraith
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