View Poll Results: How often do you create in-depth characters?

Voters
46. You may not vote on this poll
  • Every character I create is indepth, of course!

    20 43.48%
  • Some of my characters

    19 41.30%
  • A few of my characters

    1 2.17%
  • None of my characters. Nope, not one.

    0 0%
  • I like cheese (explain which type of cheese) or why you picked this option.

    6 13.04%
Page 1 of 2 12 LastLast
Results 1 to 15 of 28

Thread: In-depth characters

  1. #1
    Join Date
    Feb 2003
    Location
    Sol System
    Posts
    1,422
    Rep Power
    183460

    In-depth characters

    I've created in-depth characters ever since I started playing Champions (okay, it took about 1-2 years after but it still counts towards development). Some of you call it 'plumbing your character' or something similar. It didn't occur to me how in-depth characters had become until one gaming evening many years ago...

    My friends, brothers and myself were having a game. Someone was doing a college paper on how roleplaying games mimic the storytelling of centuries past and thus, sitting in on the game recording the audio aspect. Someone's character had a susceptibility to processed foods, which was an odd disadvantage but had it his character did. A point came up early in the game when the GM asked what each person's character was doing in their secret id's. Around the table everyone started talking until one player said his character was having lunch with another character. At that point, a minor discussion occurred about what they were eating and cheeseburgers got mentioned. The player character with the susceptibility said he wouldn't eat cheeseburgers because of the cheese to which someone replied, 'Depends on the kind of cheese'. This caused all sorts of laughter and the watching recorder paused the recording in amazement. She was amazed in the details of even what our characters eat, who aren't real. She said that it was like ordinary people talking. By the way, she got an A on the paper.

    Having characters with detailed, in-depth lives are simply so much fun! I know many players have been in campaigns where it didn't last long and couldn't develop their characters. However, I'm sure some of you if now alot of you have. I've read many character origins of established characters with 100's of experience and seen the details.

    So, I was wondering: how often do you develop detailed, in-depth characters?
    "No on 65, yes to 87!"

  2. #2
    Join Date
    Mar 2008
    Location
    Angel City
    Posts
    863
    Blog Entries
    14
    Rep Power
    504005

    In-depth characters

    I use real life people as examples for some of my characters, and put the real identity into a situation that would cause them to become a crimefighter, superhero, villian, etc.. For example, my Lady Liberty character is based somewhat on Amelia Earhart. What if instead of vanishing she discovered an ancient land and was granted superpowers to defend the world against the Axis? Then I create people they know, what skills they have based on the superpersona they have, and so forth.

    For example, as Lady Liberty's costume is based on the Statue of Liberty, her weapons are a Book shaped Shield, a Torch that gives off three different colored light based powers, and sandals that allow her to fly. Her crown with all those spikes is a radio. Her costume and hair are red, and her two sidekicks, her sisters, wear white (with blonde hair) and blue (with black hair). Both have the same abilities as her but at a lower power level.

  3. #3
    Join Date
    Mar 2005
    Location
    Ft. Worth TX
    Age
    45
    Posts
    139
    Rep Power
    5529

    Re: In-depth characters

    There should be an option between "Some" and "Every"

    I would say MOST of my characters have been plumbed. As the default GM, it usually falls to me to create the NPCs so a lot of them are limited in scope. But when it comes to important characters I can usually give you a good bit of info on them. My personal PCs are almost always thought out, unless I just want to jump in on a combat session. Even then, I have a roster of pre-made characters to choose from.

    So I chose "Cheese" because "Some" didn't sound like enough and "Every" sounded like too many. Also, I enjoy most cheeses.
    Give a man a match and he'll be warm for a moment. Set a man on fire and he'll be warm for the rest of his life.

  4. #4
    Hermit's Avatar
    Hermit is offline Resplendent Recluse Super Moderator
    Obsessed Member
    Join Date
    Feb 2003
    Location
    In the Shadow of the Hills of Eastern TN
    Posts
    9,297
    Blog Entries
    4
    Rep Power
    4577801

    Re: In-depth characters

    I have to go with those who say a 'Most' option fits best for me
    "We are all in the same boat, in a stormy sea, and we owe each other a terrible loyalty."
    — G.K. Chesterton

    The council of the F'Trana Utopian Projects Authority believes you should order the 6th Ed Sci Fi Setting "3RD WORLD" for your own betterment, citizen.

  5. #5
    Join Date
    Mar 2003
    Location
    Baltimore, MD
    Age
    50
    Posts
    879
    Rep Power
    93095

    Re: In-depth characters

    I chose the first option, since I generally spend as much time (if not more) developing my characters' backgrounds and personalities than their powers and stats.

    There have been exceptions. I recently played in a low-powered fantasy game where the survivability of the characters was low (the GM was one of those "the dice decide" types) so I made a point of not wasting time defining a character that might not even survive the first encounter.

    Hey, it's all about the roleplaying for me.

    Edit: So I guess I'm in the nonexistent "most" category, too.
    "For what we are about to see next, we must enter quietly into the realm of genius."
    - Dr. Frederick Frankenstein ("Fronkensteen!") -

    Quote Originally Posted by OddHat
    Hell is other people's hobbies.
    The Hero 6E Design Philosophy: Whenever possible, make it more complicated.

  6. #6
    Join Date
    Feb 2003
    Location
    Here, was there, now here
    Posts
    1,514
    Blog Entries
    7
    Rep Power
    101158

    Re: In-depth characters

    Well it really depends on how "in depth" you mean. For the most part if I create a character from scratch, I create a really in depth personallity. Once I have that down, I can pretty much decide anything else that comes up on the fly:
    GM: Okay what is your character eating
    Me: Well let's see my character is a health nut, so he'd be eating the grilled chicken.

    There are two things I really need to get into a character:
    1. Personality, as I just said I have to know how the character will act to get into him/her

    2. Something to look forward to. If I'm able to get everything I want on the character, at the level I feel it should be, right out of the starting box, and I don't feel I have anything to spend XP on, I'm pretty disappointed and it makes it tough to play that character. Luckily this doesn't happen very often.
    "Faced with the choice between changing one's mind and proving that there is no need to do so, almost everyone gets busy on the proof." - John Kenneth Galbraith

  7. #7
    teh bunneh's Avatar
    teh bunneh is offline Putting the Punk back in! Super Moderator
    Senior Member
    Join Date
    Feb 2003
    Location
    In your center of operations, enacting lethal attacks upon your conscripts
    Age
    42
    Posts
    5,802
    Blog Entries
    24
    Rep Power
    5018430

    Re: In-depth characters

    I try to give all my characters some depth and personality. More develops as we play.

  8. #8
    Join Date
    Feb 2004
    Location
    Denver, CO
    Age
    35
    Posts
    17,733
    Blog Entries
    100
    Rep Power
    1064266

    Re: In-depth characters

    Quote Originally Posted by teh bunneh View Post
    I try to give all my characters some depth and personality. More develops as we play.
    I choose this response.
    Audio-Bomb - A Music Blog, updated every weekend
    There Are No People Here - tumblr blog of urban photography

    SETAC - Bloody KAs!

  9. #9
    Join Date
    Jul 2006
    Location
    Sheol
    Posts
    1,482
    Blog Entries
    10
    Rep Power
    3308834

    Re: In-depth characters

    When making characters for personal play, not intended as NPCs I normally start with a concept and work out from there.
    "A man who has attained mastery of an art reveals it in his every
    action."--Samurai Maxim.

    VVC Radio

    Certified Sound

    Metahumans Rising

    Metahumans Rising Wiki


    House Dok

  10. #10
    Join Date
    Dec 2006
    Location
    City of Salt, Barren Desert Province
    Posts
    1,518
    Rep Power
    3486553

    Re: In-depth characters

    I like to have a lot of depth with my characters. One of my biggest frustrations as a player is when I reach a point with my characters when I'm just thinking "Okay, I know what he can do in combat, but who is he, really?" I've got a character like that now; she's a combat monster, but beyond anger and bringing Genocide to justice, I don't feel like she's got a lot of personality and/or motivation. Going to have to work on that....
    “To argue with a person who has renounced the use of reason is like administering medicine to the dead.”
    ― Thomas Paine

  11. #11
    Join Date
    Dec 2006
    Location
    Clifton.VA,USA
    Age
    54
    Posts
    2,197
    Rep Power
    463929

    Re: In-depth characters

    Quote Originally Posted by teh bunneh View Post
    I try to give all my characters some depth and personality. More develops as we play.

    Same here. They develop tons more meat as they interact with th players.
    " Its not that there are too many fools on the Earth, its that the lightning isn't distributed properly" Mark Twain

  12. #12
    Join Date
    May 2003
    Location
    Southern California
    Age
    41
    Posts
    212
    Rep Power
    3752

    Re: In-depth characters

    Some seemed too little and All seemed too much. About 90% of my characters have an in depth story of some kind.

    I like fresh Mozzarella the kind that is still in water & chilled when you get it. It is just so "OH THANK YOU GOD FOR CHEESE" good.
    M.I.B.
    Metahuman Investigation Bureau
    It's not just a job, it's the last black suit and tie you will ever need.

  13. #13
    Join Date
    Mar 2003
    Location
    Toowoomba, Australia
    Age
    48
    Posts
    3,628
    Blog Entries
    66
    Rep Power
    889791

    Re: In-depth characters

    I generally don't start with much depth to my characters, but add it as required, or as I am inspired.

    I'm currently eating cheese. The nasty bland type my parents prefer, because I'm at their house.
    The character in my avatar is Captain Atom.

  14. #14
    Join Date
    Jun 2007
    Location
    San Diego, California, USA
    Age
    48
    Posts
    559
    Rep Power
    18338

    Re: In-depth characters

    I had to go with the "cheese" option.

    The problem is that the depth I have increased the depth that I give my characters over time. So, my eariest characters had very little actual depth (but have aquired some over time).

    But characters I have created more recently have much more depth.
    Yes, "geek girls" are the hotness!!!!!

    (I should know, I have been married to one for the last 21 years! )

  15. #15
    nexus's Avatar
    nexus is offline Septuple Millennial Master Senior Member
    Join Date
    Jul 2003
    Age
    39
    Posts
    7,289
    Rep Power
    0

    Re: In-depth characters

    I try to put in depth and personality into all my characters, particularly ways they differ from me. And more usually develops in play when different situations call for it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Other RPGs converted to HERO System
    By Lord Liaden in forum Other Software & Online Resources
    Replies: 167
    Last Post: May 31st, '10, 01:09 PM
  2. Superhumans pulling an Authority
    By Wanderer in forum Champions
    Replies: 330
    Last Post: Dec 22nd, '08, 01:40 AM
  3. Ultimate Superheroes Universe Characters
    By humantorch101 in forum Champions
    Replies: 61
    Last Post: Jun 8th, '05, 12:05 PM
  4. Global Guardians PBEM: 3 Immediate Openings
    By Worldmaker in forum Player Finder
    Replies: 8
    Last Post: Apr 3rd, '05, 07:21 PM
  5. Error Loading 1.18
    By tiger in forum HERO Designer Discussion
    Replies: 2
    Last Post: Feb 13th, '03, 01:03 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •