Wanted to bounce this idea off the list, to do some "reality checking".
The concept is-
1)A modern day superhero setting (post 9/11).
2)"Metahumans" are pretty new-there is NO metahuman known that has powers older than two years old. However...
3)The oldest of metahumans are at about a quarter to a third of the power level of Superman or such.
4)Every metahuman, without exception, has either gone villan or hero at a 10/1 (villan/hero) ratio, in one form or another.
5)The GM is going to prohibit player time travel, but there will be an NPC that's going to come from the future, and 9/12/2001 is the "hard limit barrier"-nobody can travel backwards in time past that point.
6)There are a few (not the "hundreds of hundreds" of aliens, but we don't see them in the game until much later.
Players will either be an "independent" team (the whole concept of superheroes is still a little raw, but players might change this for the better-or worse), or they'll be a government team, probably a Section team. (Think of Section teams as being like the Avengers but with a bigger budget, and sanction.).
The deeper concept is below....(spoiler space for anybody in the SF Bay Area that wants to play in this game at some point)...
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Call it magic. Call it "semi-sapient focused quantum phenomina", call it what you will. But, when a group of Taliban soldiers blew the sealed doors of an ancient pagan temple in Afganistan off it's hinges, the resulting flash of energy destroyed the temple, the Taliban soliders, and caused NORAD to think that a nuclear weapon had gone off in Afganistan.
Of course, nerves were already high in NORAD-only twenty minutes earlier, the second plane had crashed in the World Trade Center. Future historians would claim that this was pure coincidence, merely the vagreties of fate seeming to end in a coherent plan.
Most people think historians were full of it.
The falling of those towers created something new-and powerful.
It created an age of heroes.



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