Greetings.
I know I am new to these forums, but I have been playing and using hero system for the better part of two decades. I have spent time reviewing various threads on changes to the system, balance issues, and mathematical analysis of things like the killing attack vs the normal attack.
I love the idea behind what I am seeing, but I think the true evaluation of an attack or defense power is how it affects final victory in combat. To that end, I have written a program to run automatic simple combat between characters and record wins/losses as I vary the stats, attacks, etc. So, in about 30 seconds, i can run an experiment with 100,000 battles or so, and tabulate the results. There have been a few eye openers.
But the question is, what is a 'standard character/guinea pig' to plug a power or defense into?
My own starting point, and one I suspect that the original designers used decades ago, looks something like this: (no mental stats yet, just working on non-ego powers and such)
Str: 23
Dex: 23
Spd: 5
Con: 23
Body: 15
Stun: 39
End: 46
Recovery: 10
Additionally, my balancing point is 60 point attacks (12 d6 EB, 4d6 RKA, RKAs with rule changes) countered by 60 character points spread equally between PD and ED. (amount of resistant vs non-resistant defense varies per experiment)
If anyone has thoughts as to the idealized guinea pig framework to evaluate combat powers, I'd love to hear your thoughts and rationalization behind them. When I get a bit more time, I will post some of my results and conclusions so far.
Varith





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