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Thread: How about Character Level Advancement?

  1. #61
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    Re: How about Character Level Advancement?

    Maybe we could all go back to living in trees.

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    Re: How about Character Level Advancement?

    Quote Originally Posted by Captain Obvious View Post
    If someone wants levels, and compromising will get them to play Hero instead of pressuring me to play D&D, then I'm all for it. I'll even work up level package deals, so you'll know what to spend your points on when you get enough to level up.

    I don't intend on using them myself.
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    Re: How about Character Level Advancement?

    Quote Originally Posted by Lord Fyre View Post
    Depends on Genre. For Supers, you start could start at DC 8 for example as Lvl 1 for example.
    • Level one: 30 character points, active points limit 20, DC limit 4
    • Each +1 level: +30 character points, active points limit +5, DC limit +1
    • Ergo level five = 150 character points, active points limit 40, DC limit 8. So Supers might start at level 5 more often than level one. Level one is a bit high for a Normal, not typical super-hero fare.
    ---
    I am also musing that perhaps a 'level' based moving soft cap would be good. So maybe the caps above would be the point where things start costing double (with or without a hard cap beyond that)? Then when you hit the new 'level' you get some points back for the things that no longer cost double. Maybe you'll reinvest to keep that thing ahead of the curve, or maybe you'll broaden your character. It would have the advantage that you get points as you go but also potentially get a good chunk of points upon leveling. (For me at least, I have a hard time not spending the trickle of points as I get them, making it really hard to get anything that doesn't have increments in the 5 or less points range.)

    Just musing. Overall it seems the HERO-ites aren't really interested in D&D, and adding levels doesn't really address the strengths of D&D.

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    Re: How about Character Level Advancement?

    There is something of a soft cap for characters in my game but one character was past the cap and now tens of points later people are catching up.

    He appreciates having other damage dealing people n his side.
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    Re: How about Character Level Advancement?

    I just bought the Villains, Vermins etc. and I'm disappointed with the huge fluctuations in Total Character Points. It makes it a bit difficult to gauge the strength of a villain when the total points is 450 points to 550 points and you have 350 point character heroes to play with. I find that some 550 point villain to be weaker than a more tightly written 450 point character.

    It would be nice if there was an "assessment" level perhaps to let GM's know quickly the relative "toughness" of a villain is.

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    Re: How about Character Level Advancement?

    Quote Originally Posted by neogeo69 View Post
    I just bought the Villains, Vermins etc. and I'm disappointed with the huge fluctuations in Total Character Points. It makes it a bit difficult to gauge the strength of a villain when the total points is 450 points to 550 points and you have 350 point character heroes to play with. I find that some 550 point villain to be weaker than a more tightly written 450 point character.

    It would be nice if there was an "assessment" level perhaps to let GM's know quickly the relative "toughness" of a villain is.
    Such a mewasure would be not terribly universal due to the varities of games. Some GM's may have 350 point characters with 8 DC. 15 DEF maxes, while others may allow much higher levels.

    Point levels can't be a reliable level of character comparison unless they are built on the same campign basis and setting.
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    Re: How about Character Level Advancement?

    To the extent you want to discuss this issue further, please do so in the General Issues board, rather than starting other new threads. Thank you.
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