Maybe we could all go back to living in trees.
Maybe we could all go back to living in trees.
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"Man will never be free until the last king is strangled with the entrails of the last priest."
- Denis Diderot
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- Level one: 30 character points, active points limit 20, DC limit 4
- Each +1 level: +30 character points, active points limit +5, DC limit +1
- Ergo level five = 150 character points, active points limit 40, DC limit 8. So Supers might start at level 5 more often than level one. Level one is a bit high for a Normal, not typical super-hero fare.
I am also musing that perhaps a 'level' based moving soft cap would be good. So maybe the caps above would be the point where things start costing double (with or without a hard cap beyond that)? Then when you hit the new 'level' you get some points back for the things that no longer cost double. Maybe you'll reinvest to keep that thing ahead of the curve, or maybe you'll broaden your character. It would have the advantage that you get points as you go but also potentially get a good chunk of points upon leveling. (For me at least, I have a hard time not spending the trickle of points as I get them, making it really hard to get anything that doesn't have increments in the 5 or less points range.)
Just musing. Overall it seems the HERO-ites aren't really interested in D&D, and adding levels doesn't really address the strengths of D&D.
There is something of a soft cap for characters in my game but one character was past the cap and now tens of points later people are catching up.
He appreciates having other damage dealing people n his side.
Master of the 14th Millenium and more on Dollwizard!!!!!
I feel like the Steven Hawking of RPG's, Im brilliant but can't communicate my ideas worth a darn.
Among the "superheroes" that U.S. boys under the age of 10 in 1997 reported they most wanted to be, Catwoman rated number one. (The Harpers Index Book, Volume 3. Charis Conn & Lewis H. Lapham, Franklin Square Press, 2000)
-Glibly Skip!
I just bought the Villains, Vermins etc. and I'm disappointed with the huge fluctuations in Total Character Points. It makes it a bit difficult to gauge the strength of a villain when the total points is 450 points to 550 points and you have 350 point character heroes to play with. I find that some 550 point villain to be weaker than a more tightly written 450 point character.
It would be nice if there was an "assessment" level perhaps to let GM's know quickly the relative "toughness" of a villain is.
Such a mewasure would be not terribly universal due to the varities of games. Some GM's may have 350 point characters with 8 DC. 15 DEF maxes, while others may allow much higher levels.
Point levels can't be a reliable level of character comparison unless they are built on the same campign basis and setting.
"Our country! In her intercourse with foreign nations, may she always be in the right; but our country, right or wrong."
Author: Stephen Decatur
To the extent you want to discuss this issue further, please do so in the General Issues board, rather than starting other new threads. Thank you.
Steve Long
Young Curmudgeon
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