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Thread: Is it Flash or is it me?

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    Is it Flash or is it me?

    I realized this a little while ago, but now I read on it on the 6th ED forums. Isn't Flash incredibly powerful? Assuming 60 AP limit, and nearly everyone sporting an Attack-MP, you pay 6 points (at most) for a 11d6 Flash against Sight and Hearing. Without Power Defense, your enemy is screwed royally for roughly a full turn. You might just get 5 fat attacks off against his probably halved DCV (after all, what sense is he going to use against you?)
    Sure you *might* have backup senses or FD, but if you don't, that's the end?

    Also: Assuming you are 1/2 DCV, have 8 CV, 2 combatlevels and you dodge, what DCV are you at?
    (8+2+3) / 2 = 7?

    And if I abort, can I move my combatlevels AND dodge, or do I have to chose one or the other?
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    Re: Is it Flash or is it me?

    Quote Originally Posted by Kdansky View Post
    I realized this a little while ago, but now I read on it on the 6th ED forums. Isn't Flash incredibly powerful? Assuming 60 AP limit, and nearly everyone sporting an Attack-MP, you pay 6 points (at most) for a 11d6 Flash against Sight and Hearing. Without Power Defense, your enemy is screwed royally for roughly a full turn. You might just get 5 fat attacks off against his probably halved DCV (after all, what sense is he going to use against you?)
    Sure you *might* have backup senses or FD, but if you don't, that's the end?

    Also: Assuming you are 1/2 DCV, have 8 CV, 2 combatlevels and you dodge, what DCV are you at?
    (8+2+3) / 2 = 7?

    And if I abort, can I move my combatlevels AND dodge, or do I have to chose one or the other?
    After the first time a character is flashed, one of their next XP purchases will almost certainly be a pair of sunglasses

    Also it is often wise to abort to dodge if you know you are about to be flashed - miss a phase and save being half DCV for a turn.

    As to the DCV, I'm not sure what the definitive answer is, but I total DCV, then halve, so 8+2+3=13, then /2=7 (round up) - as you suggested. I think you can abourt and allocate a manouvre and combat levels.
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    Re: Is it Flash or is it me?

    Quote Originally Posted by Kdansky View Post
    I realized this a little while ago, but now I read on it on the 6th ED forums. Isn't Flash incredibly powerful? Assuming 60 AP limit, and nearly everyone sporting an Attack-MP, you pay 6 points (at most) for a 11d6 Flash against Sight and Hearing. Without Power Defense, your enemy is screwed royally for roughly a full turn. You might just get 5 fat attacks off against his probably halved DCV (after all, what sense is he going to use against you?)
    Sure you *might* have backup senses or FD, but if you don't, that's the end?

    Also: Assuming you are 1/2 DCV, have 8 CV, 2 combatlevels and you dodge, what DCV are you at?
    (8+2+3) / 2 = 7?

    And if I abort, can I move my combatlevels AND dodge, or do I have to chose one or the other?
    Anything that halves DCV (or otherwise reduces it by a fraction or percentage -- including "to zero") is applied last when calculating DCV. The DCV checklist is on 5ER 372-372.

    A character may perform more than one defensive Action while Aborting -- such as Aborting to Dodge and simultaneously activating a Defensive Power -- provided they're not mutually exclusive.

    I would call re-assigning the CSLs (useable with the Aborted-to action) to DCV a Defensive Action, so I'd say yes.

    Flashes and Entangles are often extremely effective. They are delaying tactics that allow a group to compensate for numerical inferiority. Especially if they affect an area...
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    Re: Is it Flash or is it me?

    Quote Originally Posted by Sean Waters View Post
    After the first time a character is flashed, one of their next XP purchases will almost certainly be a pair of sunglasses
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    Re: Is it Flash or is it me?

    If you're looking at 60AP limits, you're probably playing a supers game, and in that genre, Flash Defense and Enhanced Senses aren't that uncommon. Maybe a particular character is screwed, but his teammate is probably either unaffected or only minorly inconvenienced.
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    Re: Is it Flash or is it me?

    It's not so much the PCs. I'm talking about the poor NPCs If a PC sports 11d6 of flash, am I supposed to give each and every adversary FD?
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    Re: Is it Flash or is it me?

    Quote Originally Posted by Kdansky View Post
    It's not so much the PCs. I'm talking about the poor NPCs If a PC sports 11d6 of flash, am I supposed to give each and every adversary FD?
    You still have to hit with a Flash attack. The characters most likely to be hit (such as bricks or mentalists) are often exactly those ones who either a) can take a few hits while they're blind or b) have Enhanced Senses such as Spatial Awareness. The characters least likely to be hit often have high enough DCV even blinded to avoid taking damage until their sight returns. IOW, Flash is a useful item in a combat repertoire but it's hardly a knockout.

    In general I give about a third of my Champions supervillains Flash Defense and/or Powers that compensate for being blinded. If the hero team opened every combat with a Flash, it'd be a higher percentage. (We do have an EB with a Flash in his MP, but he generally prefers to just hit them with his 13d6 EB.)
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    Re: Is it Flash or is it me?

    Quote Originally Posted by Kdansky View Post
    It's not so much the PCs. I'm talking about the poor NPCs If a PC sports 11d6 of flash, am I supposed to give each and every adversary FD?
    Definitely not, but then if the villains know they will be facing The Flasher, they may well take the precaution of getting SOME FD - not all of them - but some. In addition, if Flash proves to be a big problem, anyone using it will find themselves the target of a coordinated attack right at the start of combat if the villains have any sense at all.

    Assuming the Flash is not AoE (at those totals) then villains will learn to abort to dodge or DFC when they are targeted by The Flasher.

    This is a great opportunity to make combat much more tactical.
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    Re: Is it Flash or is it me?

    Quote Originally Posted by Kdansky View Post
    It's not so much the PCs. I'm talking about the poor NPCs If a PC sports 11d6 of flash, am I supposed to give each and every adversary FD?
    An 11D6 EB will ruin the day of most NPCs also.

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    Re: Is it Flash or is it me?

    I don't know if this is still true, but the old (1980's) version of Flash could be defeated just by looking away/closing your eyes.

    It seems most villains would get Flashed on or two times, then they'd wise up. No need for FD at all, really. After that, the player has to come up with some sort of surprise maneuver....
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    Re: Is it Flash or is it me?

    Quote Originally Posted by gojira View Post
    I don't know if this is still true, but the old (1980's) version of Flash could be defeated just by looking away/closing your eyes.

    It seems most villains would get Flashed on or two times, then they'd wise up. No need for FD at all, really. After that, the player has to come up with some sort of surprise maneuver....
    Yup, still in the rules. If you are prepared for a Flash attack and you have some way to protect against it, you can reduce or eliminate the effects, at Ref's discretion. Of course that likely uses up your Phase...
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    Re: Is it Flash or is it me?

    ... Or at least causes a DEX-delay in one's actions or puts them at a DCV and/or OCV penalty (IMO).

    Though IIRC they no longer have to actively be facing you when you attack them (when flashing a sense with less than 360 degree sensing).
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    Re: Is it Flash or is it me?

    Quote Originally Posted by gojira View Post
    I don't know if this is still true, but the old (1980's) version of Flash could be defeated just by looking away/closing your eyes.

    It seems most villains would get Flashed on or two times, then they'd wise up. No need for FD at all, really. After that, the player has to come up with some sort of surprise maneuver....
    ...yes, well, that sort of assumes that the flash is based on a bright light or a loud noise or whatever. It could be based on something entirely different - temporarily paralysing the optic nerve or whatever (although that is arguably NND) or some sort of gas that affects the senses. Hero is always on dodgy ground where it assumes sfx, and that is what this rule does IMO. I can understand it here - there are not many sfx for a 'straight' flash that cannot be overcome by simply blocking the sense, but of course, if you follow that through, you are voluntarily either blinding yourself, or turning away from an opponent - which should have CV implications.

    I think it is easier to just allow an abort to dodge - if you are still hit you just were not quick enough.

    Also, IIRC, was the original version of flash not AoE?
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    Re: Is it Flash or is it me?

    Flash can be devastating. We usually use a house rule that makes it 10 pts/die instead of 5.
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    Re: Is it Flash or is it me?

    OTOH, with the duration in Segments like it is now, unless you have a well-coordinated team the target will probably have recovered before anyone has a chance to do squat UNLESS you've got 6-12 dice, so Flash isn't all that great for low powered games (which seems ass backwards to me).
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