I'm trying to build a drug that will numb someone's pain to allow them to fight on unhindered, but I'm having trouble what that effect might be on the game. As far as I know, there's no power to model it with that makes you immune to stun (other than automaton), and there's not much in the way of negative effects from pain other than the long term injury rules. Any suggestions on how to fit this in?
I was leaning toward a 25% damage reduction from shrugging off injuries, but was hoping for something better. Thanks.



Reply With Quote
I like the idea to make it ablative, so the first couple hits don't impress you much, but after that, it gets harder and harder to ignore them.

Bookmarks