OK very brief intro first: Hi.
OK slightly less brief intro (grin): Gamer for close to three decades, played dozens of systems, collected hundreds. Loved this game back when it was just Champions (4th Ed), just now getting into 5th Ed. Computer Consultant by trade and math and crunchy system do not scare me.
Now to the questions: How do players in this game get to play characters with the same abilities as Superman, the Flash, Green Lantern, Dr. Strange, the Human Torch, Thor, etc? I mean in terms of point costs?
And I am only talking about their abilities, not their contacts or history, just building a character of similar (or exactly the same) ability seen in the movies and comics.
I know that you can create a watered down 250 point Superman. You could probably choose to create an accurate Superman on fewer points by choosing the "right" Superman, such as the one from the old black and white TV show. But what if I want to make Smallville's Supe or Christopher Reeve's? What if I want to make any of these big name superheroes according to modern usage?
That's gonna take a lot of points.
Take for example Superman, the classic case. And let's use the Smallville version, since it's detailed and current.
- He is generally invulnerable to everything except kryptonite and magic. That's not a reduction in incoming damage, but an ignoring of it.
- He has a lesser version of the Flash's superspeed, able to react superquickly and get large tasks done in the blink of an eye.
- Likewise he has superfast "faster-than-the-eye-can-see" movement in whatever medium he is in.
- X-Ray vision
- Laser eyes
- Super Breath
- Extraordinary Super Strength
- Super Hearing
- Super Leaping
How can one build such a player character on starting points?
I can only see a few different way to permit players to play these big name type character, or those of equal power:
-The ubiquitous Variable Power Pool. But using it to solve the too-few-points problem every time is beginning to feel a little like a cheat to me. IMO, the purpose of VPPs is to simulate something like Magic or Gadgeteering, where you have soo many tricks you can't really list them all. IMO, if you have a reasonable list of tricks, say less than 15 or 20, you shouldn't have to go to the VPP to be able to afford them.
-The GM can ask the player for the character concept, and once approved, allow the player to have enough points to make it. This too seems like a cheat, and worse, seems unfair because different players would get different amount of character points to start out with.
-Hand out X character points to each player, where X is enough to build a Superman or a Thor or a Flash, without sacrificing accuracy. How much should X be? And what happens if someone wants tobuild Batman and has 500 points left over? I guess the player could bank them and spend them little by little as them need contacts, gadgets, etc.
What's the best solution for this problem? Obviously, the "solution" that you just don't let you players play in the big leagues as a Superman or Flash is not acceptable for the purposes of this discussion.
Thanks.



Reply With Quote

He's simply too powerful for the mundane bullets, bombs, collapsing buildings etc. of the mundane world to significantly hurt him.
Bookmarks