To help people get started (once they have the rules, natch!), I thought I’d post a list of possible games or campaigns you could run using the Kingdom rules. For playtesting purposes it’s preferable that many different types of games are run to “redline the engine,” so to speak. To put it another way, I don’t want everyone to run games with Fantasy kingdoms!
So, here’s a list of just a few of the ideas I’ve had, some of which I hope to try out with my own group:
Low Fantasy kingdoms, or fiefdoms/regions within a large kingdom
High Fantasy kingdoms, with lots of different magical military types (skeleton infantry, sorcerer elite units, dragon air cav...)
Any historical war (Napoleonics, Vietnam, WWII, War of Jenkins’ Ear, Hundred Years War, etc.)
Renaissance-level kingdoms with no magic, just technology
Victorian or Pulp secret societies fighting a “shadow war” across the globe
Cold War-era espionage organizations playing the “great game”
Modern-day nations in geopolitical conflict/maneuvering
Modern-day conspiratorial organizations fighting a “shadow war”
Modern-day US interest groups struggling for power and influence on the American sociopolitical scene
Champions organizations (UNTIL vs. VIPER vs. DEMON vs. ARGENT vs. PRIMUS and on and on...)
Cyber Hero-style “megacorporations” struggling for profit, power, and influence on the world sociopolitical scene
Low Science Fiction colonized planets in the Sol System engaged in a system war
Low Science Fiction “great houses” struggling for power and influence on the galactic sociopolitical scene (think: like the Federated Houses of the Landsraad in Dune)
High Science Fiction interstellar empires (Federation vs. Klingons vs. Romulans vs. Cardassians, Minbari vs. Centauri vs. Narn vs. Humans, etc.)
Try to “re-create” a board game such as Diplomacy, Risk, Supremacy, or Twilight Imperium
If you have any ideas, feel free to post ’em here to inspire others.![]()



), I thought I’d post a list of possible games or campaigns you could run using the Kingdom rules. For playtesting purposes it’s preferable that many different types of games are run to “redline the engine,” so to speak. To put it another way, I don’t want everyone to run games with Fantasy kingdoms!
So, here’s a list of just a few of the ideas I’ve had, some of which I hope to try out with my own group:


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