Re: Only Game in Town
90% of my game is built/designed AFTER i have my PCs. So the NPCs that are doing things and the things they are doing are designed and chosen by me to intersect with the PCs, what they are doing and their past.
if three of my four pcs are magical origins, we will see a rise in mystical bad guy plot lines. if three of four were techoscientists, a whole different animal. if they focus more on investigation then they get more mysteries. if they focus on smashing things, more plots that make smashing things an appropriate answer.
etc...
as the game progresses tho, both the pcs and npcs do stuff, so if the pcs hem and haw the npcs move along in their plaots, which frequently intersect even the lollygagging pcs.
after all, die hard would have really sucked as a movie if bruce willis' character had spent the entire film in a movie theater six blocks away watching terminator. damn good for us that it just happened to happen while he was there.
:-)
Points (equal points or even very precisely calculated points) do not make balance happen in play. Instead, balance in play is what shows the points and costs were appropriate.
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