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Thread: Beholder

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    Beholder

    Does anyone have a write up for a beholder?

    Or should I expect a visit from Mr. Jones and Mr. Rodgriguez just for asking about it?

    http://www.giantitp.com/comics/oots0032.html

    If no one does I'll do it myself, any ideas how are welcome!

    Lucius Alexander

    The palindromedary wonders what they eat - and how - and where they keep a stomache....

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    Re: Beholder

    I thought Susano had one on his website, but I can't find it if it's there.

    Basics: Its armor doesn't fully protect the main eye, and its smaller eye stalks are OAF. Everything else is pretty self-explanatory.
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    Re: Beholder

    Quote Originally Posted by Captain Obvious View Post
    I thought Susano had one on his website, but I can't find it if it's there.

    Basics: Its armor doesn't fully protect the main eye, and its smaller eye stalks are OAF. Everything else is pretty self-explanatory.
    BEHOLD: Susano's BEHOLDER

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    Re: Beholder

    FWIW you might want to borrow the writeup for the hydra from the bestiary (i think) as in there they give the hydran duplication in order to account for it getting multiple attacks from the heads. As this beholder is written it gets only one action at a time and thus only uses one eye at a time.

    from my recollection what makes the beholder so terrible is it using multiple eyes at once and one eye at a time acting at speed 4 doesn't capture that feeling for me.

    but add in duplication 8 duplicates only for eye beams... things get back to scary.
    Points (equal points or even very precisely calculated points) do not make balance happen in play. Instead, balance in play is what shows the points and costs were appropriate.

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    Re: Beholder

    Quote Originally Posted by tesuji View Post
    FWIW you might want to borrow the writeup for the hydra from the bestiary (i think) as in there they give the hydran duplication in order to account for it getting multiple attacks from the heads. As this beholder is written it gets only one action at a time and thus only uses one eye at a time.

    from my recollection what makes the beholder so terrible is it using multiple eyes at once and one eye at a time acting at speed 4 doesn't capture that feeling for me.

    but add in duplication 8 duplicates only for eye beams... things get back to scary.
    Yeah, I have a couple of issues with Susano's Beholder, but it's a place to start.

    Actually, I have issues with the original D&D Beholder too.

    You may be right that I should look at the Hydra option.

    Lucius Alexander

    Looking speculatively at a palindromedary

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    Re: Beholder

    It depends on just how ridonkulous you want your Beholder to be. I was puzzling over this VERY QUESTION the other day, and came to the following conclusions:

    1) A Beholder probably won't have a cost cap; to do it 'right' is insanely expensive, which is fine, because it's a boss battle if ever there was one. You vs. a floating multi-stalked eyeball the size of a VW Bus. Go. And oh yeah; it's MORE Intelligent than the GM can ever be, have fun RPing THAT.

    2) A properly handled Beholder borders on the unbeatable, given the following:

    2a) You use an Elemental Control for its eyes. This enables it to use any beam at any time without consuming the entirety of the framework. Additionally, if one slot is suppressed, all slots are suppressed, which makes sense in a weird way. However, if you make its powers Inherent, the point is moot.

    2b) Now it can fire everything as it needs to; forget Duplication. SPD, SPD, SPD. Specifically, "Extra SPD, only to use Elemental Control, -1" so it can freely 'abort' to an eye stalk for defense, or fire off an attack (death ray, etc.) when the need arises.

    2c) Finally, give it Lightning Reflexes with its Elemental Control, to represent not only is it hyper aware (360o sight, etc.) it's also a natural creature. It can fire eye beams as easily as you or I blink. Mind you; it only needs enough Lightning Reflexes to be faster-than-the-fastest. After that it doesn't matter. But it most assuredly should have them.

    With that combination, you can adjust as necessary. Want people to get mulched? 12 SPD, the Beholder only has a SPD 3 on its own (taking its own actions on 4/8/12) but it can abort, eyestalk, whatever, anywhere in between. I may put a build together and post it later, but I can barely reply to email these days, so no promises.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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    Re: Beholder

    So as long as we're talking about the matter....

    What, exactly, IS a Beholder, as you (plural) concieve of it? What is core to the concept of the monster?

    I don't mean the laundry list of powers it has in D&D, or the mechanics of how those work. I have that data now, and I'm not completely happy with it. I want to re-imagine the Beholder.

    So - what does a Beholder need to really be a Beholder?

    Lucius Alexander

    The palindromedary suggests a lot of eyes.

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    Re: Beholder

    Quote Originally Posted by Lucius View Post
    So as long as we're talking about the matter....

    What, exactly, IS a Beholder, as you (plural) concieve of it? What is core to the concept of the monster?

    I don't mean the laundry list of powers it has in D&D, or the mechanics of how those work. I have that data now, and I'm not completely happy with it. I want to re-imagine the Beholder.

    So - what does a Beholder need to really be a Beholder?
    It's giant floating eyeball of zappy death and pain. Take that away and you have something else. As Tood Lockwood (the guy responsible for the current visual design) put it "It used to be this vaguely ridiculous soccerball with penis-like tentacles". Over the years, the beholder has gotten bigger, bitier, spikier and a trifle more emo.

    But that's basically all just chrome. It's such an iconic, yet simple monster that I don't think you can really re-imagine it in any significant way.

    cheers, Mark

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    Re: Beholder

    It... um.

    Beholds things. With its eyes. It went from 'somewhat dangerous dungeon monster' to 'oh noes! teh bossz0rz!@#!!!!' Really, the question is, "What do you want to imagine it too?" and then roll forward. Me?

    I imagine a big floating eyeball with insane amounts of SPD and Lightning Reflexes full of spikey painful emo eye ray death. But really. Floating eyeball. It's iconic, not much else I would really try to do with it without going all 'Doctor Who' on everyone.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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    Re: Beholder

    The Beholder is perfect for the Rate of Fire advantage that I designed.

    http://www.herogames.com/forums/showthread.php?t=39488

    New Advantage

    Rate of Fire (+1/4, +1/2, or +1)

    An attack that purchases this Advantage must roll 1 die that is of different color than the other 3 dice in an attack roll. Ths 4th die is not counted in the attack roll, but is solely used to determine whether the character can attack again. If that die roll is less than or equal to the Rate of Fire level, the attacker can attack again with no loss in attacking ability. End is expended once per shot made.

    Rate of Fire 1 is a +1/4 advantage, ROF 2 is a +1/2 advantage, and ROF 3 is a +1 advantage. There is no additional cost for Reduced End as there would be for Autofire.

    If ROF is used for a nonstandard attack such as Ego Attack or NND, the ROF number is reduced by 1 for that shot. IE, a character paying +1 for ROF 3 would only get to attack again if he rolls a 1 or 2 on the colored die when using a NND.

    Example:
    The 100 handed ones in Greek Myth have the potential to hit a target 100 times in a phase. However, that many hands seriously interfere with each other and any given phase might have varying amounts of hands in position to make an effective attack on a man sized target. They purchase +8d6 HA ROF 3 (+1) HA (-1/2) for a total of 53 pts. After adding Str, the 100 handed one can make a 16d6 attack. If he rolls 3 or less on the colored die, he can continue to keep attacking until he finally makes an attack roll with a 4-6 on the colored die.

    If a character has purchased multiple attacks with ROF, even if they're in a Multipower or EC, he may switch attacks with a successful ROF.

    Example:
    A Beholder has 10 attacks in a multipower, each with ROF 2 for a +1/2 Advantage. However, it's fairly difficult for it to hit a single target with all its eyes due to the eyestalks interfering with each other. But it can potentially (although highly unlikely) hit a target 10 times in the same phase.

    If its attack roll results in a 1-2 with the colored die, the beholder can attack again, and even use another attack slot in its multipower that has purchased this advantage at level 2 or 3. Note that the beholder cannot "downgrade". If it uses a ROF 2 attack, it cannot later switch to a ROF 1 attack even if it rolled a 1 on the colored die. If the Beholder chooses to use a nonstandard attack eyestalk, he still pays for ROF 2, but only gets an additional attack of a 1 is rolled on the colored die.

    A GM is free to put a logical limit in the total number of attacks made, such as limiting the beholder to 10 attacks.
    The difference between kinky and perverted is as follows:

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    Re: Beholder

    That's an interesting Advantage. Hypothetically speaking, what would the value be for Rate of Fire 4? Or 5?

    Rate of Fire 6 would essentially be +infinity (though maybe a bit less if the power still costs END).

    RoF 4 could be +2, and RoF 5 could be +4, I guess.
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    Re: Beholder

    ROF 1 averages 1.2 shots
    ROF 2 averages 1.5 shots
    ROF 3 averages 2 shots
    ROF 4 averages 3 shots
    ROF 5 averages 6 shots

    I'd say ROF 4 would be a +2 Advantage and ROF 5 would be a +5 Advantage, if you allow it at all. I wouldn't recomment anything above 3 since it can bog the game down and be potentially highly unbalancing, especially for stuff like Drains, NNDs, and Ego Attacks.
    The difference between kinky and perverted is as follows:

    Kinky is with a feather. Perverted is with the chicken.

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    Re: Beholder

    But can I make ROF Ablative?

    So, frex, I start at ROF 5 (for a +Silly). If I roll a 5 or 6, it ticks down one. This would allow for higher values and retain an 'off' function. Of course, the GM can dissalow that...

    Personally, I don't see this being significantly more advantageous than Autofire, unless one were to stack the AF advantage with the ROF advantage. It's an interesting simulation piece, but also seems to go against the 'core' of HERO, in terms of 'one attack per person per phase,' barring Duplication.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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    Re: Beholder

    Autofire doesn't allow you to switch between different attacks with multiple shots, especially different attacks in the same multipower.
    The difference between kinky and perverted is as follows:

    Kinky is with a feather. Perverted is with the chicken.

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    Re: Beholder

    Quote Originally Posted by Gary View Post
    Autofire doesn't allow you to switch between different attacks with multiple shots, especially different attacks in the same multipower.
    Right. That wasn't the nature of the question:

    Can someone stack both Autofire 5 (+1/2) and ROF 3 (+1/2) on the same power? That's what I was asking. As well as whether you can make it Ablative.

    Although, I'm not certain why you wouldn't make this a variation on Duplication, a second 'you,' capable of making follow-up attacks on an Activation Roll. Kludgey.

    But legal.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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