Lady Stalker
Val Char Cost Roll Notes
18 STR 8 15- Lift 1837.9kg; 6d6 [3]
23 DEX 39 14- OCV: 8/DCV: 8
16 CON 12 12-
13 BODY 6 12-
15 INT 5 12- PER Roll 16-
13 EGO 6 12- ECV: 4
14 PRE 4 12- PRE Attack: 2 ½d6
16 COM 3 12-
10+8 PD 6 Total: 10/18 PD (0/8 rPD)
10+8 ED 7 Total: 10/18 ED (0/8 rED)
6 SPD 27 Phases: 2, 4, 6, 8, 10, 12
12 REC 10
35 END 2
30 STUN 0 Total Characteristic Cost: 135
Movement: Running: 6"/12"
Leaping: 6"/12"
Swimming: 2"/4"
Swinging: 60"/120"
Cost Powers END
10 Jien: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Required Hands One-Handed (+0) (15 Active Points); OAF (-1), Strength Minimum 10 (-½), Real Weapon (-¼) 1
Notes: (x2 number of items)
34 Bow and Trick Arrows: Multipower, 60-point reserve, (60 Active Points); all slots OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼)
2u 1) Air Concussion Arrows: Dispel Darkness 10d6, Area Of Effect (3" Radius; +1) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), Only versus Smokes, Mists, and Related Darkness (-½), 8 Charges (-½) [8]
3u 2) Blast Arrows: Energy Blast 12d6 (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8]
3u 3) Normal Arrows: Killing Attack - Ranged 4d6, 16 Charges (+0) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼) [16]
3u 4) Explosive Arrows: Energy Blast 8d6, Explosion (+½) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8]
3u 5) Flare Arrow: Sight Group Flash 6d6, Area Of Effect (3" Radius; +1) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8]
3u 6) Bolo Arrow: Entangle 6d6, 6 DEF (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8]
2u 7) Climb Line Arrow: Stretching 12" (60 Active Points); Only for Grabbing, Pulling, and Climbing (-1), OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 4 Recoverable Charges (-½) [4 rc]
3u 8) Neural Interference Arrow: Drain STR 4d6, Ranged (+½) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8]
3u 9) Smoke Arrow: Darkness to Sight Group 6" radius (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 4 Continuing Charges lasting 1 Minute each (-¼) [4 cc]
3u 10) Swingline Arrow: Swinging 60", 8 Recoverable Charges (+0) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼) [8 rc]
9 Well Developed Physique: +13 STR (13 Active Points); No Figured Characteristics (-½) 1
24 Iron Skin: Armor (8 PD/8 ED)
12 +4 PER with all Sense Groups
An Ch'i
Maneuver OCV DCV Notes
4 Martial Block +2 +2 Block, Abort
4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Nerve Strike -1 +1 2d6 NND
4 Basic Shot +0 +0 Strike, +2 DC
3 Defensive Shot -1 +2 Strike
5 Moving Shot -1 +0 Weapon, Weapon; FMove
4 Quick Shot +1 +0 Strike, +2 DC
2 Weapon Element: Blades, Polearms and Spears
Talents
15 Danger Sense (self only, in combat) 16-/12-
Skills
An Ch'i
5 1) +1 with Ranged Combat
3 2) Contortionist 14-
3 3) Fast Draw 14-
3 4) KS: An Ch'i 12-
3 5) Mimicry 12-
3 6) Stealth 14-
3 7) Survival 12-
3 8) Tracking 12-
7 9) WF: Bows, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand
10 Two-Weapon Fighting (HTH)
5 +1 with HTH Combat
5 Defense Maneuver I-II
Total Powers & Skill Cost: 216
Total Cost: 350
200+ Disadvantages
20 Hunted: Biogenetics 8- (Mo Pow; NCI; Capture)
20 Hunted: Cyberware 14- (Mo Pow; NCI; Watching)
20 Social Limitation: Subject to Orders from Cyberware (Very Frequently; Major)
0 Physical Limitation: Power Nullifier (Frequently; Fully Impairing; Custom Adder)
90 Experience Points
Total Disadvantage Points: 350
Earned Experience: 0
Spent Experience: 90
Unspent Experience: 0


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