
Originally Posted by
AlHazred
I'm not sure I understand your objection. In my (admittedly limited) experience, Haymaker attacks land far, far less than any other kind of attack. So much so that my players do not usually use them. MA maneuvers, on the other hand, are very popular as you can get reliable bonuses that are relatively cheap.
To simulate a Haymaker, you could write:
10 Haymaker: Hand-To-Hand Attack +4d6; Hand-To-Hand Attack (-1/2), Extra Time (Extra Segment, -1/2)
Buying off the Extra Time limitation would be 3 points; buying a Martial Arts maneuver that was +0 OCV, -1 DCV, +4DC would be 5 points (IIRC). So, you're getting a better deal with the MA.
That example also shows one of the reasons I don't recommend limitations on MA.
The heart of my objection is this:
1. A character who is at the hard DC cap without Martial Maneuvers can exceed that cap using Standard Maneuvers, Haymaker in particular.
2. A character who is at the hard DC cap using Martial Maneuvers when the Martial Maneuver damage counts against the hard cap cannot exceed the hard cap under any circumstances.
As to "getting a better deal with the MA", that's a given. Any Martial Maneuver is cheaper than the equivalent power; the same goes for any Standard Maneuver.
For an apples-to-apples comparison, here's what HD says (BTW, you forgot the -5 DCV on your Haymaker power build):
Code:
Cost Power
5 Haymaker: Hand-To-Hand Attack +4d6 (20 Active Points);
Side Effects, Side Effect occurs automatically whenever Power is used (-5 DCV; -2),
Hand-To-Hand Attack (-1/2), Extra Time (Extra Segment, -1/2)
10 High Damage Martial Maneuver: Hand-To-Hand Attack +4d6 (20 Active Points);
Side Effects, Side Effect occurs automatically whenever Power is used (-1 DCV; -1/2),
Hand-To-Hand Attack (-1/2)
(I chose Extreme Side Effect for -5 DCV and Minor Side Effect for -1 DCV)
So every character effectively gets a 5 point power (Haymaker) for free; someone who purchases a 5 point Martial Maneuver effectively gets a 10 point power. Net result: the relevant Maneuver (Standard or Martial) costs 5 points less than the comparable power. Yet the Standard Maneuver can be used to exceed a hard DC cap and the Martial Maneuver can't?
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