Re: To gun fu or not gun fu?
There is one character in the Champions of Justice where the player and I (I GM) agreed to actually slightly depower the character's energy blasts and then add ranged martial arts.
The rationale is that Powerball's shtick is that he is an ex-major league baseball pitcher, and that he actually is THROWING the balls of energy he produces. As such, we concluded the martial art was a way to represent his skill and different pitches that can be thrown.
4 Fast Ball +0 OCV, +0 DCV, Range +2, Strike+3 DC
4 Breaking Ball +1 OCV, +0 DCV, Range +0, Strike+3 DC
4 Change Up +2 OCV, -2 DCV, Range +2, Strike+1 DC
0 Weapon Element: baseball (default element)
1 Weapon Element: personal energy blasts
4 +1 Ranged Damage Class
The fastball is more accurate over distance. The breaking ball has that little dip at the end which might make hitting the target easier. The change up is slower, but could be even more surprising.
This was a rebuild to better represent the concept rather than a new development. So far we're pleased. It hasn't had that much impact one way or another.
www.rcuhero.net/hsheets/powerball.htm
"Honey, did you feed the cat?" -- Anny Schrödinger, 31 June, 1934, 19:43
"Maybe." -- Erwin Schrödinger, 31 June, 1934, 19:44
Bookmarks