So shadowcat and ghost-angel and I are agreed on Culture does not equal Realm.
So, so far, 3 to 2 against. Anyone else have a preference?
So shadowcat and ghost-angel and I are agreed on Culture does not equal Realm.
So, so far, 3 to 2 against. Anyone else have a preference?
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
We are going to define the overarching framework, chunk out Realms, define the Realms, then generate content for the Realms, and once a given Realm is mature enough / has enough content we'll loosely map that Realm. Once enough Realms are mapped we'll loosely map Generica from the Realm maps. Tweak as necessary.
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Maybe instead of separate realms, just have them as supplements to some of the realms...
Sometimes I think it's good for everyone's sake that God didn't give me the ability to explode people with my mind...
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Stubbed out pages for Apolyptica, Gothica, Celtica, Esoterica, and Tolkeinica.
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Added infrastructure to Barbarica
http://www.killershrike.info/AllPage...?Cat=Barbarica
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Added a page for Occultism:
http://www.killershrike.info/Generic...Occultist.ashx
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Sometimes I think it's good for everyone's sake that God didn't give me the ability to explode people with my mind...
I think I see what Odraude is going for. We could add a stub for "variant culture overlays" with suggestions on how the GM could flavor specific realms with different cultural feels.
Ok, so like a re-skin advice block. I wouldnt have a problem with that; in fact I follow a "Variants" pattern quite often.
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
I added the Realm page for Classica; I'll make time to stub out the basic set of pages hopefully later today.
http://www.killershrike.info/GenericaRealmClassica.ashx
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Cool, I have a few errands to run after work, but should have some time to add info to the site this afternoon as well. And will dedicate some time tomorrow to it.
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A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Is there an explanation as to how the realms are kept separate? Something like the Wall in the Abhorsen trilogy by Garth Nix? Reasons why magic and possibly the laws of physics operate differently in different areas.
This is just my opinion here. I think that overall, physics and magic work the same way throughout the realms (with the exception of Apolyptica, for obvious reasons). The differences in the way magic is performed could be considered to be regional flair, differences in research and training, etc. The guidelines and paradigms for each realm lay down a set of strictures that characters created from that realm abide by, but players and gms are free to move characters around between realms as they wish.
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