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Thread: Changing Multipowers and points allocation

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    Changing Multipowers and points allocation

    Dark Green came up with something in another Forum and I cannot find the rule to state he is incorrect. If you have a Multipower set on Flight and you make a half move, can you then switch your Multipower points to another power (switching being a Zero-Phase Action at the half move point) and use that power at full power? For example:

    60 point Mulitpower
    1-30" Flight
    2-30 PD 30 ED Force Field
    3-12d6 EB

    Can the character fly 15" and land (a half move), then switch his Multipower to the full 12d6 Energy Blast or to the full Force Field?
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    Steve Long's Avatar
    Steve Long is offline Decuple Millennial Master Administrator
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    Here's the Rules FAQ answer you're seeking:

    Q: Since allocating reserve points in a Multipower is a Zero-Phase Action, could you allocate points more than once in the same Phase? For example, could a character shift points to his Teleportation slot at the beginning of his Phase, make a Half Move with Teleportation, re-allocate points to his Energy Blast slot, and attack with the EB?

    A: Generally speaking, no. In most cases a character should only allocate Multipower reserve points once in a Phase. The example above shows just how potentially abusive allowing multiple allocations in the same Phase can be.

    However, it should be noted that, under a strict technical interpretation of the rules, what you’re describing is possible. To say characters should never be allowed to make multiple reserve point allocations during a Segment could potentially impede a lot of perfectly valid and dramatic actions. Multiple allocations might be appropriate in many situations, campaigns, and genres. The GM might allow it as a campaign ground rule, as a one-time thing in appropriate circumstances, or as a trick occasionally pulled with the assistance of an appropriate Power Skill roll.
    Steve Long
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