Gundam HERO
One could actually do just about every kind of mecha campaign you can think of and call it Gundam -- there's been that much variation in the numerous incarnations of the Mobile Suit Gundam franchise.
HERO seems to me the perfect system to do a Gundam game with, especially for things like Gundam Wing where some mecha are significantly more powerful than others and where the characters have significant Disadvantage points.
How do the various mechaheads on the board handle building things like Gundams and similar mecha, Newtypes and the various other characters that pilot mecha and otherwise interact with them?
6th Edition is for entertainment purposes only.
"Those who cannot remember the past are condemned to make crummy re-imaginings. "
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