I and others have long had an "issue" with powers in Multipowers being limited by their Active Points equal to or less than the MP AP. Clearly this limitation serves several purposes, primarily balance, but also what would it mean to not have such a cap on an MP. The MP is a nice way to get lots of spells for a mage cheaply, but it doesn't allow for the occasional limited super-powerful spell (and we often see spell or power constructs that have an abnormally high AP (e.g., Damage Shield) compared to the relative strength of the effect, especially with certain limitations applied).
My potential solution is, for certain magic campaigns, to let certain limitations applied to a power in an MP to exceed the MP AP. The primary candidate would be Extra Time, though other limitations are possible as well, such as Gradual Effect. There are a couple of ways this can be done:
1. The AP of the power in the MP could exceed the MP AP by the amount of the limitation applied to the power. E.g., for an Energy Blast that had a -1 Extra Time Lim applied to it (example of a lightning bolt from the sky that took time to brew), the AP of the EB could exceed the MP AP by double (based on the -1 lim applied in reverse). To put it into #s, with a 30pt MP, you could have a 6D6 EB attack, requiring a normal time to cast, &/or you could have a 12D6 EB with a -1 Extra Time Lim in the MP (taking the 60AP EB, and applying the -1 Extra Time Lim). The application of these lims would be for comparison purposes to the MP AP value, to see if the power would fit, but the actual cost calculation would be done as normal.
2. The above can be done, but with an extra twist, that the AP used by the slot when active is also reduced by the Lims deemed to be an exception in the campaign. Using the example above, you could buy an 8D6 EB with -1 Extra Time Lim, which under this method would only use 20AP of the MP pool (rather than all of it), meaning the character could still run another 10AP of spells. Note, that without this 2nd alternative, you would just be "hand-waving" the fact that the spell in #1 above exceeded the MP AP, and just saying that it used the whole MP, so this might be a way to consistently apply the proposed exception, however, just using #1 above might be good enough for some to avoid issues of abuse.
This seems a nice way to let mages create long casting time summoning spells and other genre-appropriate effects, without having to "break the bank" or find that MPs are unworkable for certain sorts of campaigns. Any suggestions are appreciated and if this is unclear, I can work more at describing the solution.



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). The flat upper level in the MP is the problem in the first place, and while raising it significantly might solve the problem, it might promote maxing out the power of each ritual, rather than particularizing the effect of each.
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